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Mark Kreitler's Blog

 

Mark Kreitler exists in a hybrid quantum state between Gameplay Programmer and Game Designer. He turns 42 this year and hopes that magical event will reveal the secrets of Life, the Universe, and Everything. Until then, he'll continue playing Bayonetta until something more outrageous comes along.

 

 

Mark Kreitler's Comments

Comment In: [Blog - 10/15/2011 - 09:20]

Can't improve on what's already ...

Can't improve on what's already been said, so I'll just add my thanks. Amazing work

Comment In: [Blog - 10/20/2011 - 12:10]

However, when we have instances ...

However, when we have instances where game companies are hiring behavioral psychologists in order to figure out how to make their games more addictive and make players more likely to pay them, that should be a big warning sign to everyone in the industry that maybe something is wrong. Yep ...

Comment In: [News - 10/14/2011 - 11:39]

Great piece, Chad This article ...

Great piece, Chad This article http://www.wired.com/wiredscience/2011/08/are-your-co-workers-killing-you/ makes a great addition to Dan Pink's talk. Between the two of them, they provide ideas for a whole new basis of management. The automony-mastery-contribution model resonates with me, but I wanted to try it out on other people, so I ran this experiment ...

Comment In: [Blog - 10/04/2011 - 11:39]

I remember that issue of ...

I remember that issue of Compute . If I'm not mistaken, it had Jim Butterfield's Painter game in it -- one of the few programs that I actually got to work. I miss those days -- when you'd get an idea, plop down in front of the BASIC interpreter, and ...

Comment In: [News - 09/27/2011 - 10:14]

Proves that The Running Man ...

Proves that The Running Man was some of the best predictive sf of the last 30 years...

Comment In: [Feature - 09/20/2011 - 05:05]

Great article, Keith This line ...

Great article, Keith This line is gold: If a mechanic is such a no-brainer that it can be automated, cut it I'm also a huge fan of this aesthetic: what is the fundamental experience we want to express, and what core mechanic expresses it I agree that many video games ...