Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 22, 2014
arrowPress Releases
November 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mark Kilborn's Blog   Expert Blogs

 

Mark Kilborn is the Audio Director of Raven Software, leading a small but amazingly talented group of sound professionals. His past credits include Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 3, Singularity, Forza Motorsport 3, Borderlands, Project Gotham Racing 4 and more. He is an AIAS Best Sound panelist, programmer, tinkerer, designer, occasional musician, talented cook and lives in Madison, WI with his wife Dannah, children Milo and Kayla, and their two dogs. Shoot him an email at hisfirstname -at- hisfullname -dot- com or follow him @markkilborn.

 

Expert Blogs

Posted by Mark Kilborn on Tue, 18 Jun 2013 05:15:00 EDT in Audio
Advice to avoid common missteps made by young sound people.


Posted by Mark Kilborn on Fri, 13 Jul 2012 03:42:00 EDT in Audio
An audio director reflects on lessons learned about management.


Posted by Mark Kilborn on Wed, 09 Jun 2010 02:11:00 EDT in Audio
"The audio guys make the game sound great on their nice 5.1 system, but consumers don't have that at home..." Wrong :)


Posted by Mark Kilborn on Fri, 04 Jun 2010 12:29:00 EDT in Business/Marketing
Thoughts on how being thick-skinned will help you develop creatively and professionally.



Mark Kilborn's Comments

Comment In: [News - 11/13/2014 - 08:36]

You might be on to ...

You might be on to something here. Maybe that 's the way forward for Ustwo. They could create new packs of levels, but instead of giving them away, they could sell coffee and put downloadable codes in the cans of coffee r n r nThey could market it with a ...

Comment In: [News - 10/09/2014 - 06:13]

It 's weird to read ...

It 's weird to read the descriptions of people sitting around doing nothing while in this limbo state, then getting bored and quitting. Really You 've got a computer. You 've got a full time job 's worth of time. You 've got other developers in the room with you. ...

Comment In: [Blog - 06/13/2014 - 04:41]

This is rarely the end ...

This is rarely the end of the work and involves further iteration on the both the content and the tech to refine the weapon s SFX. r n r nThis. I find myself beating this drum a lot. r n r nI strongly feel that we 've reached a point ...

Comment In: [Blog - 03/10/2014 - 09:24]

Obviously this is all pure ...

Obviously this is all pure speculation, and I 'm focused on the 3DS here, but my gut tells me this all has to do with three things: r n r nA The quality bar set by Nintendo r nB The Western obsession with blockbuster hits r nC The culture of ...

Comment In: [News - 02/18/2014 - 07:03]

Disgaea is NIS, not Atlus, ...

Disgaea is NIS, not Atlus, no threat there. r n r nI just hope Atlus are left alone to do their thing. Love them as they are, afraid Sega will screw it up.

Comment In: [News - 02/11/2014 - 11:02]

I own a Vita. Play ...

I own a Vita. Play it quite a bit. It 's weird it seems to get so little attention from a lot of the other devs I know, I 've played some outstanding games on it. It 's kind of become THE indie handheld to me as well, which is ...