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October 1, 2014
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October 1, 2014
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Maria Jayne's Blog

 
 

Maria Jayne's Comments

Comment In: [Blog - 10/01/2014 - 01:45]

If you were willing to ...

If you were willing to put the work in to answer/verify those requests, why not just send a free key to all the people you would want to review your game and nobody else r n r nBe pro-active and cut out the vulnerability altogether, choose who gets a key ...

Comment In: [Blog - 09/23/2014 - 09:06]

The problem with fun, entertainment, ...

The problem with fun, entertainment, challenge or engagement is that they are subjective. Your game can 't be any of those things until the right kind of player plays it. They 're used to market the idea to potential customers and in some cases, express a personal opinion from a ...

Comment In: [News - 09/26/2014 - 01:21]

It makes me wonder, is ...

It makes me wonder, is the algorithm learning you or training you. It would be a slippery slope to pay attention to an algorithm which can be biased without your knowledge.

Comment In: [News - 09/17/2014 - 01:09]

So what if it is ...

So what if it is selling out, nobody would turn down that much money when it also dumps all the stress and responsibility on somebody else. r n r nMinecraft was great. Was is the important word, I 'll be really interested to see how Microsoft intends to recoup that ...

Comment In: [News - 09/16/2014 - 08:59]

This looks interesting, reminds me ...

This looks interesting, reminds me of The Darkest Dungeon which I helped kickstart last year.

Comment In: [Blog - 09/08/2014 - 02:05]

@ Kevin I generally dislike ...

@ Kevin I generally dislike anything that is time limited when you have a world to discover. I noticed this in Deus Ex 3, near the beginning the mission is to board a plane and go rescue some hostages. r n r nMeanwhile there is this huge building full of ...