Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 26, 2014
arrowPress Releases
October 26, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Maria Jayne's Blog

 
 

Maria Jayne's Comments

Comment In: [News - 10/21/2014 - 04:11]

Well I 'd think there ...

Well I 'd think there is always a reason, perhaps not always apparent but anger doesn 't come from contentment. It might possibly stem from the perceived financial loss or it may stem from something entirely unrelated but it comes from somewhere and therefore has a reason.....unless they were born ...

Comment In: [News - 10/03/2014 - 02:39]

This sounds to me a ...

This sounds to me a lot like when a Hollywood actor expresses doubts about appearing in a sequel.....contract up for negotiation, more money required. r n r nIf he can demonstrate he could go somewhere else and be successful there, it 's a stronger argument why you would want him ...

Comment In: [Blog - 10/01/2014 - 01:45]

If you were willing to ...

If you were willing to put the work in to answer/verify those requests, why not just send a free key to all the people you would want to review your game and nobody else r n r nBe pro-active and cut out the vulnerability altogether, choose who gets a key ...

Comment In: [Blog - 09/23/2014 - 09:06]

The problem with fun, entertainment, ...

The problem with fun, entertainment, challenge or engagement is that they are subjective. Your game can 't be any of those things until the right kind of player plays it. They 're used to market the idea to potential customers and in some cases, express a personal opinion from a ...

Comment In: [News - 09/26/2014 - 01:21]

It makes me wonder, is ...

It makes me wonder, is the algorithm learning you or training you. It would be a slippery slope to pay attention to an algorithm which can be biased without your knowledge.

Comment In: [News - 09/17/2014 - 01:09]

So what if it is ...

So what if it is selling out, nobody would turn down that much money when it also dumps all the stress and responsibility on somebody else. r n r nMinecraft was great. Was is the important word, I 'll be really interested to see how Microsoft intends to recoup that ...