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April 19, 2014
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Marc Wilhelm's Blog

 

Marc Wilhelm is a game designer, educator & founder of the Colorado Independent Game Developers Association (CiGDA). He currently serves an appointment as Assistant Professor of Game Development at Champlain College, in the School of Communication & Media Arts. An advocate for independent games & game design education, he regularly participates in game jams, conferences and festivals such as GDC, PAX & IndieCade.

Marc has worked on a variety of professional game teams over the course of his career. Notable projects include AAA PC & console games such as "The Sims 2", "007: James Bond- Everything or Nothing" & "Tomb Raider: Legend." He has developed games for a variety of other platforms as well, including MMOs, social network, mobile & tablet.

His career began in 1999, while attending the Art Institute of Colorado via two consecutive summers at Electronic Arts' EA Academy. Upon graduating with his BA, he accepted a full time offer from EA as a game artist at their Redwood Shores studio. Over the course of his career he has contributed as a game artist, level designer & producer for major industry leaders EA, Sony, Eidos & Activision as well as several independent studios. He also develops & self-publishes independent games under the moniker “Marc Von Wilhelm.”

In 2011, Marc founded the 'Colorado independent Game Developers Association' (CiGDA), with the mission of creating a diverse forum for artists, developers & musicians to discover & build a local, collaborative game-development community. The group encourages the pursuit of knowledge & expression by fostering a safe, open, supportive & inspiring environment for creatives. CiGDA believes in progressing the interactive arts to 'create good' through events such as local charity game jams & youth outreach.

 

Marc Wilhelm's Comments

Comment In: [Blog - 03/25/2014 - 09:20]

Inclusiveness starts with the industry. ...

Inclusiveness starts with the industry. It starts with you. It starts when you make your company, your office, and your social circle a safe place for all kinds of people. r n r nSpot on.

Comment In: [News - 06/11/2013 - 05:34]

I second that. Please, keep ...

I second that. Please, keep doing these. Developers really value Gamasutra and podcasts like this. I just read through the last issue of GDM and miss it already. A regular podcast with solid analysis from the dev perspective would be some consolation.

Comment In: [News - 05/17/2013 - 01:39]

Agreed. Games get so much ...

Agreed. Games get so much more interesting when the core impetus for making them is not simply attracting a mass audience and/or money.

Comment In: [News - 10/11/2012 - 02:35]

I 'm confident that the ...

I 'm confident that the F2P model can be done ethically and transparently. The fact of the matter is, audience preference is changing.

Comment In: [News - 03/27/2012 - 03:39]

Congrats Shay. Good luck. ...

Congrats Shay. Good luck.