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Luis Guimaraes's Blog   Expert Blogs

 

The homo sapiens thinks out of necessity. The homo ludens seeks the necessity to think.

With great power comes great responsibility!

Video-Games creator and co-founder of Candango Games.

Currently working on a new horror project. Always interested in discussing horror, A.I and Virtual (not Fictional) Narrative.

THERE COMES A NEW CHALLENGER! It's called Video-Games!

Somebody said "meaningful"? DRINK!

http://luaudesign.blogspot.com.br/

@luaudesigndf

 

Expert Blogs

Posted by Luis Guimaraes on Fri, 14 Feb 2014 05:16:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." H.P. Lovecraft


Posted by Luis Guimaraes on Sat, 04 Jan 2014 12:49:00 EST in Design, Console/PC, Indie
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." H.P. Lovecraft


Posted by Luis Guimaraes on Wed, 04 Dec 2013 09:29:00 EST in Design
A simple heuristic approach to Game AI, from a non-expert in AI.


Posted by Luis Guimaraes on Tue, 03 Dec 2013 12:02:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." H.P. Lovecraft


Posted by Luis Guimaraes on Tue, 30 Oct 2012 11:30:00 EDT in Design
Analysis on classic Survival Horror not by what they objectively are, but by what the hardcore fans saw on them years ago and sticked with most of them until modern days.



Luis Guimaraes's Comments

Comment In: [News - 04/14/2014 - 03:55]

I believe that too, Teresa. ...

I believe that too, Teresa. But I think that part is left out for just doing what you wanna do and that 's it, in which case I don 't think any discussion will change your mind anyway. So we 'd be discussing for a different purpose, to find solutions ...

Comment In: [News - 04/11/2014 - 09:23]

Only one possible solution: spawn ...

Only one possible solution: spawn way moar and biggar enemies from the destroyed blocks o/

Comment In: [Blog - 04/02/2014 - 06:40]

This is very similar to ...

This is very similar to a discussion I had a recently about a hypotetical dynamically generated detective 'game where the player would keep on finding more about what happened in a context as long as they kept digging, but the stories wouldn 't be preset. r n r nThe hypotetical ...

Comment In: [Blog - 04/01/2014 - 02:22]

When I first watched it ...

When I first watched it the first thing to my mind where race relationships in Age Of Wonders, mostly because it 's new sequel is on the spotlight anyway, and also because the whole aspect of the supposed example project sounded like turn-based strategy, where time can be skipped by ...

Comment In: [Blog - 03/31/2014 - 12:28]

I was just going to ...

I was just going to ask the same thing about what growth means and if that was the exact question asked in the research. This means sounds like a stretch of interpretation that doesn 't fit a research, but I believe it was just an oversight that occured in good ...

Comment In: [Blog - 03/27/2014 - 08:27]

On one side, some say ...

On one side, some say to not hire from withing the industry specially not hire males. r n r nParallel to that, an explanation about why people hire from withing the industry and how hiring males is a side-effect of it. r n r nOn the other side, people working ...