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Luis Guimaraes's Blog   Expert Blogs

 

Video-Games creator and co-founder of Candango Games.

Game Design is, at its core, an Interpreter's job. You have to translate to Systems lots of things we can barely express with Words.

http://luaudesign.blogspot.com.br/

@luaudesigndf

 

Expert Blogs

Posted by Luis Guimaraes on Fri, 14 Feb 2014 05:16:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Sat, 04 Jan 2014 12:49:00 EST in Design, Console/PC, Indie
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Wed, 04 Dec 2013 09:29:00 EST in Design
A simple heuristic approach to Game AI, from a non-expert in AI.


Posted by Luis Guimaraes on Tue, 03 Dec 2013 12:02:00 EST in Design
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." – H.P. Lovecraft


Posted by Luis Guimaraes on Tue, 30 Oct 2012 11:30:00 EDT in Design
Analysis on classic Survival Horror not by what they objectively are, but by what the hardcore fans saw on them years ago and sticked with most of them until modern days.



Luis Guimaraes's Comments

Comment In: [News - 08/22/2014 - 04:12]

I think a lot of ...

I think a lot of people still have a very narrow idea of tabletop games not counting as games too.

Comment In: [News - 08/21/2014 - 03:36]

I only have a problem ...

I only have a problem with that if I 'm playing on console. Otherwise, looking at stuff to pick them feels more immersive to me at least .

Comment In: [Blog - 08/20/2014 - 01:31]

This list is opnly considering ...

This list is opnly considering graphics and, by doing so, doesn 't prove Roger Ebert wrong. Worse yet, in a vaccum it actually gives support to his claims that games are not art, but merely the visuals that go inside a video-game are art. It 's akin to saying that ...

Comment In: [Blog - 08/11/2014 - 05:52]

Mary 's example about competition ...

Mary 's example about competition is spot on. On our first game we had spare T-Shirts of the game and we made a challenge during a fair and players made huge queue lines to try and go back to re-try the challenge until one lone guy finally beat our challenge ...

Comment In: [Blog - 08/14/2014 - 04:37]

Back when I played lots ...

Back when I played lots of Counter-Strike everyday, there were times when I unconsciously moved my eyes and head around in the same way I moved my crosshair in the game. r n r nI 'd sometimes turn around corners looking precisely at the very edge of the wall/building to ...

Comment In: [Blog - 08/11/2014 - 01:53]

@ Verdict: Without an AI ...

@ Verdict: Without an AI game master of human-level creativity and intelligence, to allow for actual collaborative storytelling, there will always be fundamental problems in single-player story-choice systems. And with such an AI, there 's really not a game left, but just a multi-author storytelling process. r n r nOh, ...