Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2014
arrowPress Releases
December 18, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lucas Zanenga's Blog


Hey! I make games and write fiction. My dream is to mix up both to make not only games and books, but worlds in which people can have a good time.

I have my own company, called Triorbis Entertainment.

Right now I'm in "full indie mode", doing my best to be a successful developer and writer.



My Twitter (@LucasZanenga)

Triorbis's Site

Triorbis's Facebook Page


Lucas Zanenga's Comments

Comment In: [Blog - 12/02/2014 - 02:07]

'If humans can have both ...

'If humans can have both good and evil, why not other races of sentient beings r n r nYeah I love doing this Especially when you make the reader think that the human is innocent and the monster is guilty, when it 's actually the opposite.

Comment In: [News - 11/26/2014 - 08:28]

My reaction: r n r ...

My reaction: r n r n v C VheAwZBuQ

Comment In: [Blog - 11/25/2014 - 01:24]

I can see the original ...

I can see the original Megaman being more elegant than X, if we consider elegant to be as clean and simple as possible. I do, however, prefer the latter, cause I 'm a sucker for dashes and wall jumps, haha. r n r nI guess the real lesson here is ...

Comment In: [News - 10/31/2014 - 03:45]

Failing 99 times and succeeding ...

Failing 99 times and succeeding once is still a win. Indeed... r nMad props to Mike

Comment In: [Blog - 09/30/2014 - 01:46]

Thank you for sharing I ...

Thank you for sharing I 'm planning to make a kickstarter in 2015 and all of the information here will definitely help. Especially about Imgur... I must say I never even thought about using it for promotion.

Comment In: [Blog - 10/03/2014 - 01:31]

Nice article I 've tried ...

Nice article I 've tried timeboxing before and it really is cool. I think I should start doing it again, maybe r n r nI find working on multiple projects extremely hard, though. Maybe the main reason is that I 'm bouncing between writing fiction and game making. Both are ...