I am a student who is pursuing my final year in Diploma in Games Design, in Republic Polytechnic, Singapore.
I am here to help offer advice and help to other indie developers, and hope to be able to write and publish documents to help people along their way in game designing, especially student such as myself.
As I am young and relatively inexperience, please help me along my way and offer constructive feedback, thank you.
A bit about me:
Started being involved in games design since 2008
Enjoy tying in games and design into various topics, such as psychology, philosophy and anthropology.
Thief: The dark project
As one of my first few works in a long hiatus, I will like to take some time to analysis and observe the relations in data and information displayed to a user, and the difficulty curve of a game.
1B7V, experimental gameplay on the theme of extinction of morales.
I often pondered this topic as I proceed through my years and develop games. Should we play more?
The following is my keynote for my diploma in Games Design. I wrote this, to help settle a theme for the year, so that the diploma can have a goal to work towards.
[Blog - 04/13/2012 - 10:06]
[News - 02/20/2012 - 04:59]
Very interesting perspective, and true ...
Very interesting perspective, and true enough, the media world certainly is not bonding as well as we thought it will. While the term gamification is hanging around for the past couple of years, we certainly hadn't gotten to a stage where we could readily gamify the other aspects of art, ...
[Feature - 02/16/2012 - 04:35]
This, sir, might be the ...
This, sir, might be the most important comment to me so far. But sadly, the average player is all about graphics nowadays....
[Blog - 02/04/2012 - 06:15]
[News - 02/03/2012 - 02:44]
The last line seems to ...
The last line seems to contain another context...if you know what I mean. But yeah, people do seem to play games that seems to fit under the 3 categories mentioned. Lots of time the silent and shy person will enjoy the chaotic and crude GTA, or the social magnet may ...
[Blog - 01/25/2012 - 11:30]
@Michael Unfortunately that's really how ...
@Michael Unfortunately that's really how developers in the industry is like... But I had also many encounters of people who joined Games Design, and not wanting to be designers in time to come, resulting in people who are unmotivated. And really, this article defines what everyone who wants to be ...