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Leonardo Ceballos's Blog

 
 

Leonardo Ceballos's Comments

Comment In: [News - 01/15/2013 - 04:01]

To be fair, it was ...

To be fair, it was a bad LAUNCH. I never played Elite, though I certainly knew OF it, but the initial lack of materials was off-putting. Compared to the similar Star Citizen kickstarter, with the jaw-dropping playable early demo, it seemed positively anemic. r n r nBUT, what the name ...

Comment In: [News - 08/07/2012 - 03:43]

SWTOR does a lot of ...

SWTOR does a lot of things right, and a lot of things wrong as a game. But I don 't think any of that is why it failed The problem is simple: Subscription games are DONE. Unless your game 's name starts with World and ends with of Warcraft , ...

Comment In: [News - 07/11/2012 - 01:12]

Devs want to develop for ...

Devs want to develop for platforms that have a big audience, but for Ouya to get that audience they need devs to spend the time/money/energy developing quality games for their system. r n r nErm... its an Android platform. Expect every mayor Android release next year to have an Ouya ...

Comment In: [News - 07/09/2012 - 05:17]

99.9 chance that it will ...

99.9 chance that it will be taken up by essentially the same group at Toronto.

Comment In: [News - 07/05/2012 - 04:40]

Stuart, this has not been ...

Stuart, this has not been my experience at all. Perhaps as a solo developer I 'm just not using the more advanced broken features you speak of, but the base seems rock solid to me. Sure, it has its quirks, but so does every mayor 3D application ranging from Maya ...

Comment In: [News - 07/02/2012 - 12:30]

I think one key issue ...

I think one key issue that might also need to be addressed here is the different costs associated with digital sales. Digital games often have much less cost associated with them, so while they may contribute less overall revenue , that is not the same as profit. For example, a ...