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Lena LeRay's Blog

 

Lena LeRay is a writer for Gamasutra sister site IndieGames.com. Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.

 

Member Blogs

Posted by Lena LeRay on Fri, 21 Aug 2015 01:47:00 EDT in Design, Indie
This started as a thing about offering rebindable keys and turned into a ramble about meeting audience expectations for input options in general.


Posted by Lena LeRay on Thu, 13 Aug 2015 03:22:00 EDT in Design, Serious
Extra Credits put Life is Strange on their educational Steam curator list, saying it'd be great for English classes. I think it would be, too, but I still don't like the game.


Posted by Lena LeRay on Thu, 30 Jul 2015 01:46:00 EDT in Business/Marketing, Indie
OooOOOOOOooooooOOOOOooOOOoOOOOOooo! No really... you don't know what device/program the media are checking their email with. Or what resolution they're using. Is their window maximized? What if...


Posted by Lena LeRay on Wed, 24 Jun 2015 10:08:00 EDT in Design
I agree that it would be nice to see sex treated better in games and AAA games in particular, but there's an oasis in the desert. Or maybe a one-night stand in a long string of lonely nights?


Posted by Lena LeRay on Mon, 22 Jun 2015 06:35:00 EDT in Business/Marketing, Design, Console/PC
I'm sure there are exceptions, but as a general rule, people don't. I think it's worth thinking about why. (No spoilers, because I don't wanna spoil it either.)


Posted by Lena LeRay on Fri, 19 Jun 2015 06:01:00 EDT in Design, Serious
A summary would be a spoiler. It's about a particular in-game event that I really really love and why. If you haven't finished the game, don't read this.



Lena LeRay's Comments

Comment In: [Blog - 08/14/2015 - 01:58]

How is stretching the image ...

How is stretching the image a better solution People can tell when that happens, and I know I 'm not alone in finding that look unpleasant.

Comment In: [Blog - 07/30/2015 - 01:46]

Thanks for the response and ...

Thanks for the response and second opinion

Comment In: [Blog - 01/20/2015 - 11:36]

As Wendelin Reich suggested, it ...

As Wendelin Reich suggested, it does add up if we have to do it a lot. This is a side job for me on top of a full time day job and I already take time a lot of others don 't to open EVERY email I get and watch ...

Comment In: [Blog - 01/13/2015 - 01:30]

And yeah... after I wrote ...

And yeah... after I wrote this, I went through with a different world state, so I 'm pretty sure I know exactly what you 're talking about with the two slack jawed moments. Only the first one made me take a walk, but there were a couple times that I ...

Comment In: [Blog - 01/07/2015 - 06:31]

They really have. And thanks ...

They really have. And thanks for the links. They were good reads.

Comment In: [Blog - 10/15/2014 - 02:02]

Having looked at your trailer, ...

Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...