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Lena LeRay's Blog

 

Lena LeRay is a writer for Gamasutra sister site IndieGames.com. Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.

 

Member Blogs

Posted by Lena LeRay on Wed, 15 Oct 2014 02:02:00 EDT in Business/Marketing, Indie
I write for Gamasutra's sister site IndieGames.com and one thing I write is weekly trailer roundups. A game doesn't need good graphics to have a good trailer, but there are some things every trailer should do.


Posted by Lena LeRay on Sun, 25 May 2014 10:06:00 EDT in Business/Marketing, Indie
As Rami Ismail pointed out recently, English is the defacto lingua franca of video games. This affects both the diversity of the games we play and how games can be distributed.


Posted by Lena LeRay on Sat, 03 May 2014 05:40:00 EDT in Design, Serious
A couple posts ago, I talked about being a JET Program ALT, teaching English in Japan, and how and why I hit upon using Twine to make games for my students. In this post, I talk a bit about how I've gone about starting to implement my plan.


Posted by Lena LeRay on Thu, 24 Apr 2014 09:25:00 EDT in Business/Marketing, Indie
Some of the Japanese developers who went to BitSummit this year got together recently and streamed themselves drinking and talking (mostly about the Japanese indie scene). Here are some things I pulled out of their conversation.


Posted by Lena LeRay on Thu, 10 Apr 2014 08:16:00 EDT in Design, Serious
By day, I am a JET Program participant, teaching English to Japanese kids who have no choice about taking my classes. I want to use my programming and game design knowledge to enrich their education by giving them fun things to read.


Posted by Lena LeRay on Sun, 22 Dec 2013 02:56:00 EST in Business/Marketing, Design, Production, Indie
Loveshack Entertainment's Framed recently obtained the support of Indie Fund. This is an interview I did with Joshua Boggs about what that means for Framed's development.



Lena LeRay's Comments

Comment In: [Blog - 10/15/2014 - 02:02]

Having looked at your trailer, ...

Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...

Comment In: [Blog - 05/25/2014 - 10:06]

Thanks for taking the time ...

Thanks for taking the time to write such an in-depth response. I agree that there 's a lot of overlap from site to site. I think all of us at IndieGames.com are really interested in helping people who aren 't in that circle of news get seen. I 'm glad ...

Comment In: [Blog - 05/03/2014 - 05:40]

If your foreign language skills ...

If your foreign language skills are good enough, you can play any game in that language. Until you reach that point, it 's usually a slog, as you experienced. That 's why I 'm trying to tailor games starting with one, but want to do more to my students ' ...

Comment In: [Blog - 04/10/2014 - 08:16]

I have the advantage of ...

I have the advantage of being in a rural town, and the elementary school just has me be The Main English Teacher overall, so I make sure to teach them that the name and the pronunciation are different things as early as possible. I still kinda suck at actually teaching ...

Comment In: [Blog - 04/24/2014 - 09:25]

Christian: There is definitely some ...

Christian: There is definitely some terminology discussion going on regarding terms in Japan vs. the west amongst the developers here. I had a Twitter conversation with some Japanese developers a couple of months ago regarding 12452 12531 12487 12451 12540 12474 12466 12540 12512 vs. indie game , the only ...

Comment In: [News - 07/18/2013 - 06:48]

No problem. ...

No problem.