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Lena LeRay's Blog

 

Lena LeRay is a writer for Gamasutra sister site IndieGames.com. Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.

 

Member Blogs

Posted by Lena LeRay on Wed, 24 Jun 2015 10:08:00 EDT in Design
I agree that it would be nice to see sex treated better in games and AAA games in particular, but there's an oasis in the desert. Or maybe a one-night stand in a long string of lonely nights?


Posted by Lena LeRay on Mon, 22 Jun 2015 06:35:00 EDT in Business/Marketing, Design, Console/PC
I'm sure there are exceptions, but as a general rule, people don't. I think it's worth thinking about why. (No spoilers, because I don't wanna spoil it either.)


Posted by Lena LeRay on Fri, 19 Jun 2015 06:01:00 EDT in Design, Serious
A summary would be a spoiler. It's about a particular in-game event that I really really love and why. If you haven't finished the game, don't read this.


Posted by Lena LeRay on Mon, 01 Jun 2015 02:29:00 EDT in Design, Production, Indie
It just does.


Posted by Lena LeRay on Mon, 27 Apr 2015 12:29:00 EDT in Design, Production, Indie
I worked on a team for Ludum Dare for the first time. This is my postmortem for our game, Ultra Hat Dimension.


Posted by Lena LeRay on Thu, 19 Feb 2015 01:24:00 EST in Business/Marketing, Indie
These are my suggestions on traditional press releases -- when to use them, when to skip them, things to put in them, and things to leave out.



Lena LeRay's Comments

Comment In: [Blog - 01/20/2015 - 11:36]

As Wendelin Reich suggested, it ...

As Wendelin Reich suggested, it does add up if we have to do it a lot. This is a side job for me on top of a full time day job and I already take time a lot of others don 't to open EVERY email I get and watch ...

Comment In: [Blog - 01/13/2015 - 01:30]

And yeah... after I wrote ...

And yeah... after I wrote this, I went through with a different world state, so I 'm pretty sure I know exactly what you 're talking about with the two slack jawed moments. Only the first one made me take a walk, but there were a couple times that I ...

Comment In: [Blog - 01/07/2015 - 06:31]

They really have. And thanks ...

They really have. And thanks for the links. They were good reads.

Comment In: [Blog - 10/15/2014 - 02:02]

Having looked at your trailer, ...

Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...

Comment In: [Blog - 05/25/2014 - 10:06]

Thanks for taking the time ...

Thanks for taking the time to write such an in-depth response. I agree that there 's a lot of overlap from site to site. I think all of us at IndieGames.com are really interested in helping people who aren 't in that circle of news get seen. I 'm glad ...

Comment In: [Blog - 05/03/2014 - 05:40]

If your foreign language skills ...

If your foreign language skills are good enough, you can play any game in that language. Until you reach that point, it 's usually a slog, as you experienced. That 's why I 'm trying to tailor games starting with one, but want to do more to my students ' ...