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May 21, 2013
 
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Blogs

Expert Blogs                                                                                 Expert RSS

How Can You Find Jobs At Blizzard if You're an Artist?
Posted by Brice Morrison on 05/21/13 10:22:00 am in Art, Console/PC
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
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Let’s produce HTML5 games with a serious approach.
Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am in
Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below.
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An Object Of Lust
Posted by Ted Brown on 05/20/13 08:34:00 pm in
A short, poetical musing on physical form and the new generation gap.
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Gamasutra Blog Guidelines - Updated and open for discussion   Featured Blogs
Posted by Christian Nutt on 05/20/13 02:39:00 pm in
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
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Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
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Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
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Art Book Review: Growlanser IV: Character & Scenario Collection
Posted by Alexander Engel on 05/21/13 10:55:00 am in Art, Console/PC
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2003's Growlanser IV: Character & Scenario Collection
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Indie vs Retail
Posted by James Coote on 05/21/13 07:22:00 am in Business/Marketing, Console/PC, Indie
Can indie developers breath new life into flagging video game retailers? I decided to try and find out
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The Quest for Good Platformer Mechanics: Fat Men on Ice Skates
Posted by Brendan Vance on 05/20/13 08:20:00 pm in Design
An analysis of the first principles of the platformer genre through the lens of NES classic "Super Mario Bros".
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Irrlicht:The art of using GRASP patterns
Posted by Lahlali Issam on 05/20/13 06:33:00 pm in Programming, Indie
When we search for design pattern articles, we found essentially documentation concerning “Gang of Four” patterns. But when I discovered GRASP patterns, I advise anyone interested to improve his skills design to look at these patterns.
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Life can be better (part 2 of 3)  Featured Blogs
Posted by Amir Ebrahimi on 05/20/13 05:22:00 pm in
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
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Why scope doesn't mean quality!
Posted by Dustin Hendricks on 05/20/13 03:18:00 pm in Programming, Design, Indie
Does your game need to be long to be fun and well received by critics? What are the effects of a large scope on games made by a small team? What can be done to mitigate the deleterious effects of a large scope?
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