Laura Bularca's Blog
I <3 the art and craft of making games.
You can go to GDC for three things: to learn, to network or to exhibit. You can only pick one - the lesson this n00b learned the hard way!
Thoughts on game pricing, based on the recent stories of Medusa's Labyrinth, Firewartch and Brigador and with a touch of The Witness.
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.
How many games do you think 100 million people need? How about more than a billion?
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!
Laura Bularca's Comments
[Blog - 03/21/2016 - 02:21]
[Blog - 03/18/2016 - 02:22]
Super useful numbers, just wanted ...
Super useful numbers, just wanted to say thank you because it is rare to find good wake up calls for anyone dreaming to make their own mobile game. r n r nA question: r n r nFor this quote: there are about 2.2 million apps on the AppStore and it ...
[Blog - 03/21/2016 - 02:22]
Great, inspiring article, I wish ...
Great, inspiring article, I wish you all the best with your aberrations but I really really think you 'll make it, because the biggest challenge is the attitude and the courage to step over what everyone tells you is safe .
[Blog - 02/25/2016 - 07:39]
Once again thank you for ...
Once again thank you for a thoughtful response - it is much appreciated And I agree with almost everything you wrote, except that my take was on real life recent examples such as Firewatch 's artist response to the refund thought, Brigador 's response to clients call to lower the ...
[Blog - 02/09/2016 - 01:52]
This is a very well ...
This is a very well written article - thank you r n r nBut I do have something to add at least based on my experience : the biggest problem in gamedev is messiness, the lack of process. Any team that might blame scrum would just as well blame any ...
[Blog - 11/10/2015 - 02:42]
I really enjoyed the article. ...
I really enjoyed the article. It is very sarcastic but I guess it hurts because it is true. It is very easy to find reasons to not listen to negative feedback, and a lot of gamedevs do just like how you described, in a few or a lot of cases. ...