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Laura Bularca's Blog

 

I <3 the art and craft of making games. 

@sarienn

 

Member Blogs

Posted by Laura Bularca on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Indie
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.


How many games do you think 100 million people need? How about more than a billion?


Posted by Laura Bularca on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.


Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!


Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.


Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.



Laura Bularca's Comments

Comment In: [Blog - 06/22/2015 - 12:53]

I 've been following Sunset ...

I 've been following Sunset and anticipated it, but did not buy it yet and I don 't think I will now, because of the developers 'expectations, of the reviews and especially because of a comment on their blog, where they stated that they deleted negative comments and that those ...

Comment In: [Blog - 06/09/2015 - 01:20]

Here 's my take... : ...

Here 's my take... : I hope it 's the right topic, there is a difference between leads, managers, and producers respectively. r n r n1. We are here to help you and make your work easier. It helps when you are being clear and speak up in case you ...

Comment In: [News - 06/02/2015 - 02:26]

I 'd much rather have ...

I 'd much rather have a cancelled sale than an unhappy customer. This is a wonderful point, Don And with this policy, I think Steam makes room exactly for this kind of developers and attitude, which makes me very happy as a customer, and equally happy as a developer, because ...

Comment In: [Blog - 05/27/2015 - 01:13]

Yes, it does : thank ...

Yes, it does : thank you for answering and, again, all the best

Comment In: [Blog - 04/21/2015 - 03:55]

Realistic game dev costs are ...

Realistic game dev costs are hard to find, but the budgets we know of are not realistic for Development costs - in fact most of those million dollars are spent for marketing. r n r nWhile creativity is hard to quantify, its unjust to encourage people to deliver so very ...

Comment In: [Blog - 04/15/2015 - 02:28]

I enjoyed the article because ...

I enjoyed the article because it brings a straight forward business perspective for the studios that are serious to become sustainable companies as opposed to a bunch of people making the game of their dreams. There is a heavy emphasis on the lucky guys who developed a game in their ...