I am a game producer currently working on a free-to-play title in wonderful Sweden. I have previously worked as a producer and game director in Italy and Romania and shipped so far 3 titles. Before that, I was a custom software project manager for 5 years and a freelance video games journalist for 11 years.
I am an indie enthusiast and a believer in video games as the next big thing to change the world, much like books, radio, and TV acted in the past. In my spare time I try to build my own games and game related projects. I am extremely passionate about production and how to make a team of amazingly creative people work together to ship a great experience.
On occasion I express myself on FaceBook, Tumblr, Twitter and LinkedIn.
My comments and posts are my own, and have nothing to do with the companies I work with. They are awesome and that's why I work for them :)
As a game maker with a software development background, I see gamification as the added value of making any kind of computer applications - and particularly game development tools - easy to use and fun!
Most people think of a job as more or less univalent in terms of requirements: the company asks and the worker provides. However, I would like to challenge this by listing my own set of requirements for an employer.
[Blog - 09/12/2013 - 12:00]
Excellent article And funny, too ...
Excellent article And funny, too the metaphor I like to use for describing the producer job is herding cats . I love cats, but they are very tricky to control, which is what makes the job sometimes extremely frustrating, but also very challenging. r n r nAnd as unfortunate as ...
[Blog - 09/11/2013 - 09:18]
Samuel, thank you for starting ...
Samuel, thank you for starting such a topic. I agree with the idea of the producer and the game director having equally powerful roles and I also agree with the balance of decisional power across the project lifetime, when in the beginning it is full creative mode and in the ...
[Blog - 08/20/2013 - 10:15]
[Blog - 08/13/2013 - 12:00]
Nice idea My suggestion: Choose ...
Nice idea My suggestion: Choose a game and report a few bugs in a proper manner this would require to take a look over a bug reporting tool, and figure out how to properly report your issue, including repro rates and clear repro steps .
[Blog - 01/25/2013 - 05:26]
Great article as always r ...
Great article as always r n r nCross-functional teams are the way to go, but how do you go about creating this process I would very much like to know your advice on that, considering that a studio has a number of designers, artists, coders, audio designers and QA so ...
[Blog - 10/19/2011 - 02:02]