Laura Bularca's Blog
I <3 the art and craft of making games.
I spent today taking a closer look at Steam Curators. Here are my findings.
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.
How a small team of three managed to promote valuable information and fact checking by launching a game for Windows Phone 8.
There is a lot of talk about women in games, but one topic is not nearly debated enough: why are there so few women indie game creators? As a woman myself, this is my try to introspect my own excuses, scold and lecture myself, and call for friends!
As a game maker with a software development background, I see gamification as the added value of making any kind of computer applications - and particularly game development tools - easy to use and fun!
Laura Bularca's Comments
[Blog - 10/09/2014 - 06:01]
Thank you all so kindly ...
Thank you all so kindly for your comments r n r n r nChristopher Landry, you are right, I should have done a better job formulating that sentence. What I meant is, that finding good Steam Curators to follow is a small job in itself. You need to find those ...
[News - 10/09/2014 - 06:13]
So it would be better ...
So it would be better that they are fired : r n r nPersonally, I appreciate Ubisoft 's way, quite a lot. It offers certainty for the talented game devs, in a context where game dev is project based, ramped up and down and canceled, which leads to depressing reports ...
[Blog - 09/26/2014 - 01:19]
Excellent article I particularly liked ...
Excellent article I particularly liked it because leading is about the team far more than it is about the project. It is about making other people be successful, and you made that clear. r n r nHere is a resource that I personally find interesting: http://randsinrepose.com/ r n r nAlso, ...
[Blog - 06/25/2014 - 08:42]
In a time where people ...
In a time where people panic about games discoverability, where curation is demanded, and where so many developers fear the fact that they do not have any marketing skills, the role of the press is more important than ever. You give us game devs a voice at least to those ...
[Blog - 06/13/2014 - 03:59]
[News - 05/15/2014 - 02:58]
Leigh, I hope you realise ...
Leigh, I hope you realise the power your articles have. Thank you for this one, and for others you have written, but this one strikes a very nice chord : r n r nI dedicated my career to games because I thought gamers and game developers are wiser people who ...