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Blogs

Lars Doucet's Blog   Expert Blogs

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning and Texas A&M University.

Expert Blogs

Story-telling as Problem Solving: Defender's Quest (GDC 2013 Narrative Summit)  Featured Blogs
Posted by Lars Doucet on Tue, 02 Apr 2013 12:17:00 EDT in
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.
Read More... | 19 Comments

Youtube and the new AudioVisual Literacy
Posted by Lars Doucet on Thu, 07 Mar 2013 01:11:00 EST in
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?
Read More... | 0 Comments

Defender's Quest - Our Steam Linux Sale Results  Featured Blogs
Posted by Lars Doucet on Thu, 28 Feb 2013 01:01:00 EST in Business/Marketing, Console/PC, Production, Design, Indie
Surprising results from the Steam Linux sale!
Read More... | 8 Comments

Tourette Quest - Media, Magic, and Nostrils!  Featured Blogs
Posted by Lars Doucet on Mon, 17 Dec 2012 09:22:00 EST in Console/PC, Design, Serious, Indie
I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system.
Read More... | 15 Comments

Free 2 Play and the Four Currencies  Featured Blogs
Posted by Lars Doucet on Thu, 15 Nov 2012 10:09:00 EST in Design, Production, Business/Marketing, Console/PC, Smartphone/Tablet, Social/Online, Indie
The Free2Play phenomenon is explained in terms of four "psychological" currencies - Money, Time, Pain-in-the-butt, and Integrity.
Read More... | 8 Comments

Tourette's Quest  Featured Blogs
Posted by Lars Doucet on Fri, 09 Nov 2012 02:24:00 EST in Console/PC, Design, Indie, Serious
I have Tourette's Syndrome. Let's make a game about it!
Read More... | 5 Comments

[More Lars Doucet Blogs]   

Lars Doucet's Comments

Comment In: Xbox One is Microsoft's biggest play for living room domination [News - 05/21/2013 - 01:41]

Hilariously enough, I have Tourette ...

Hilariously enough, I have Tourette 's Syndrome so for me voice commands are not just useless but actually a de-feature. The last thing I want to do is have my console try to interpret random verbal outbursts as commands.

Comment In: Gamasutra Blog Guidelines - Updated and open for discussion [Blog - 05/20/2013 - 02:39]

Does this mean the feature ...

Does this mean the feature slot will be filled by a regular blog article that seems interesting and popular to the editors

Comment In: Nintendo cracks down on fan-made videos [News - 05/16/2013 - 03:48]

For what it 's worth, ...

For what it 's worth, we 're building a list of game studios that do allow monetized Let 's Plays over on this r/games reddit thread: r n r nhttp://www.reddit.com/r/Games/comments/1egayn/lets build a list of game studios that allow/ r n r nWith citations/links to permission statements, of course.

Comment In: How to Tell the Internet About Your New YouTube Video [Blog - 04/26/2013 - 12:33]

We 've been doing a ...

We 've been doing a similar thing with our Developer 's commentary playthrough series: r nhttp://www.youtube.com/playlist list PLELKhyJPUjzs5yKkf7tNZjsZgk7-PvyGS r n r nI have a similar video promotion routine I go through, though after I noticed that the view count isn 't super high, I streamlined it a bit. Now I ...

Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]

Richard aka PhotonStorm didn 't ...

Richard aka PhotonStorm didn 't mention it, but add this to his credentials: he was one of the most active contributors to the super-popular Flash Flixel engine for YEARS, and has recently put out Phaser JS which is a JS/HTML5 engine largely based on the principles of Flixel. His business ...

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

I can corroborate that fact. ...

I can corroborate that fact. Desura and Impulse combined were only 0.3 of our overall revenue: r nhttp://www.gamasutra.com/view/feature/186940/ r n r nGOG was orders of magnitudes better, but still dwarfed by Steam, like everything else. r n r nMutant Mudds is a pretty sweet game, I really hope it makes ...

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