Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.
His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.
In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.
Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.
Lars has also consulted for Rice University's Center for Technology in Teaching and Learning and Texas A&M University.
Legendary Final Fantasy composer Nobuo Uematsu will compose the main theme of Defender's Quest 2: Mists of Ruin. Details inside.
Some recent developments for our next game, Defender's Quest 2.
I'm a 15-year flash veteran, sad to see it go. But I think OpenFL will rise from its ashes and take us places Flash never could!
We're running a game jam about Proceduralism and PermaDeath, and raising money for OpenGameArt.org
I played Defender's Quest with the steam controller to see how well it works with mouse-heavy strategy games. It's pretty good!
I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.
[News - 04/15/2014 - 10:33]
[Blog - 04/07/2014 - 07:09]
From my reading that seems ...
From my reading that seems like a grammatical glitch rather than an exclusive claim. A lot of non-native English speakers redundantly add the definite article where native speakers would use the indefinite or none at all. r n r n I went to the work to make the money. r ...
[Blog - 03/18/2014 - 12:26]
[News - 03/19/2014 - 10:25]
[News - 03/19/2014 - 12:09]
Really exciting news, very glad ...
Really exciting news, very glad to see platform holders making it easier to use existing tools. This should really be a relief to the XNA refugees who have switched to Monogame. r n r nNow we just need to get them to support Haxe/OpenFL : r nhttp://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash is dead long ...
[News - 03/18/2014 - 01:03]
If you 're looking for ...
If you 're looking for a free alternative for 2D games using the Flash/AIR/Starling framework, definitely give OpenFL a look: r n r nhttp://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash is dead long live OpenFL.php