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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Tue, 28 Apr 2015 02:44:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Donations won't work, mods are cool, let's figure this out.

Posted by Lars Doucet on Wed, 01 Apr 2015 03:04:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.

Posted by Lars Doucet on Mon, 23 Feb 2015 12:31:00 EST in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!

Posted by Lars Doucet on Tue, 17 Feb 2015 02:23:00 EST in Business/Marketing, Design, Programming, Production, Console/PC, Indie
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.

Posted by Lars Doucet on Thu, 04 Dec 2014 03:55:00 EST in Business/Marketing, Production, Console/PC, Indie
A detailed analysis of Steam post-Discovery Update: wishlists, discovery, sales, traffic, and more.

Posted by Lars Doucet on Wed, 19 Nov 2014 04:17:00 EST in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"

Lars Doucet's Comments

Comment In: [Blog - 04/30/2015 - 01:01]

Team Meat and/or Edmund McMillen ...

Team Meat and/or Edmund McMillen seems to be doing pretty well Binding of Isaac is a way huger hit than Super Meat Boy ever was.

Comment In: [News - 04/29/2015 - 04:11]

@ James: that was EXACTLY ...

@ James: that was EXACTLY the system that was in place. Valve took 30 , Bethesda chose 45 for themselves, leaving 25 for the mod maker.

Comment In: [News - 04/13/2015 - 10:52]

Thanks Michael r n r ...

Thanks Michael r n r nCan you speak to what Unity 's basic overhead is on the 3DS How much of the system 's RAM, CPU, etc, is available for the game itself once the engine is bootstrapped Even just a rough guess is fine

Comment In: [News - 04/06/2015 - 03:02]

Been talking a bit with ...

Been talking a bit with the SteamSpy developer and I think there 's several ways to contextualize the data, which can perhaps be sourced from public API 's: r n r n- Flag if a game has recently been in a free weekend massively inflates ownership, effect lags for up ...

Comment In: [News - 04/03/2015 - 02:51]

Have you calibrated this with ...

Have you calibrated this with spot-checks from developers The margin of error for my game is wrong, you 'd need it to be at least 10x more to be accurate in my case: r n r n r n an N of 1 of course means nothing, and I 'm ...

Comment In: [Blog - 04/01/2015 - 03:04]

I mean you 'll have ...

I mean you 'll have to decide which aspects fit your solution best. The public-facing issue tracker is nice, but maintaining two lists one open, one secret is a pain. An alternative thing you could do is put in a post-commit hook that tweets your commits or sends them to ...