Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 27, 2015
arrowPress Releases
January 27, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Larry Carney's Blog

 

Author. Philosopher. Video Game Scholar. Follow me on Twitter @JazzKatCritic for discourse about gaming, geekery, and deep fried bacon mac & cheese.

 

My latest book exploring the question of "what is gaming culture" and "what is the place of games, gaming, and gamers in society", Dreams of A Distant Planet: Chrono Trigger and the World Revolution of Video Games, is now available globally for Tablets, Smartphones, Kindle devices, and PC through the Kindle Store and Kindle App through Amazon.

 

Member Blogs

Posted by Larry Carney on Wed, 19 Nov 2014 08:25:00 EST in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.


A serious look at a nonsensical issue.



Larry Carney's Comments

Comment In: [News - 01/22/2015 - 03:59]

Haven 't played the game ...

Haven 't played the game yet, but the way the mechanics are discussed makes it sound like something quite fun

Comment In: [Blog - 01/25/2015 - 04:17]

I really must condemn this ...

I really must condemn this article, for when reality starts becoming this absurd the job market for satirists becomes rather dismal. r n r nLeave Twitter to Twitter, and let us focus on the art and business of gaming.

Comment In: [News - 01/07/2015 - 07:08]

It really is good that ...

It really is good that awareness of the challenges faced by some in the gaming community is being raised, and that they are actively having discussions with those in the industry to address those challenges.

Comment In: [Blog - 01/05/2015 - 01:17]

I second this. Being able ...

I second this. Being able to share the tenets of game design in language that non-developers can understand is an effort that goes a long way in garnering appreciate from gamers towards the industry, and the craft of design itself.

Comment In: [News - 01/07/2015 - 11:39]

It 's a shame that ...

It 's a shame that Intel chose certain partners that will result in their venture becoming overtly political and divisive, and who frankly lack any level of work in the tech field which would merit acknowledgement, much less partnership, with such an august company. r n r nThe sheer amount ...

Comment In: [News - 12/16/2014 - 04:04]

In retrospect, the large-scale politicization ...

In retrospect, the large-scale politicization of video games in consuming them and in creating them was bound to happen. Thanks to game development tools that allow nearly anyone from any background to be a game developer to be an artist we reached the critical mass of viewpoints that caused the ...