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Larry Carney's Blog


Author. Philosopher. Video Game Scholar. Follow me on Twitter @JazzKatCritic for discourse about gaming, geekery, and deep fried bacon mac & cheese.


My latest book exploring the question of "what is gaming culture" and "what is the place of games, gaming, and gamers in society", Dreams of A Distant Planet: Chrono Trigger and the World Revolution of Video Games, is now available globally for Tablets, Smartphones, Kindle devices, and PC through the Kindle Store and Kindle App through Amazon.


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Posted by Larry Carney on Wed, 19 Nov 2014 08:25:00 EST in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.

A serious look at a nonsensical issue.

Larry Carney's Comments

Comment In: [Blog - 11/19/2014 - 04:17]

Very informative as always Seems ...

Very informative as always Seems that the discoverability update has helped make the Steam ecosystem a more friendly place to consumer and developer.

Comment In: [Blog - 11/19/2014 - 08:25]

@Rickard r n r nWhile ...

@Rickard r n r nWhile it isn 't a law requiring the label, it does raise troubling questions: for example who, exactly, is included under this rubric Who determines what group or identity is to be included, and what recourse do those who feel they are excluded have What recourse ...

Comment In: [Blog - 11/17/2014 - 01:38]

Another example of this you ...

Another example of this you might want to consider is Mega Man X, as you look for examples of this outside the traditional RPG genre.

Comment In: [Blog - 11/14/2014 - 01:59]

Interesting take on the design ...

Interesting take on the design of SMW. One thing I wonder, though, is how much of what seems to be oversight in utilizing the Cape Feather comes from a focus on Yoshi as the main power-up, much as the Racoon Leaf was in SMB3

Comment In: [News - 11/17/2014 - 05:56]

As the RPG market was ...

As the RPG market was rather niche during that era, it is all the more surprising that the audience wasn 't heeded the more one learns about the early days of the industry in the States, the more it seems it was filled largely by people making it up as ...

Comment In: [Blog - 11/17/2014 - 03:44]

The concept reminds me of ...

The concept reminds me of one of my favorite books, The Ministry of Fear, which begins with an innocent choice by the protagonist leading to a surreal world of intrigue and suspense. Having something similar in a video game would be amazing