Author. Philosopher. Video Game Scholar. Follow me on Twitter @JazzKatCritic for discourse about gaming, geekery, and deep fried bacon mac & cheese.
My latest book exploring the question of "what is gaming culture" and "what is the place of games, gaming, and gamers in society", Dreams of A Distant Planet: Chrono Trigger and the World Revolution of Video Games, is now available globally for Tablets, Smartphones, Kindle devices, and PC through the Kindle Store and Kindle App through Amazon.
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.
A serious look at a nonsensical issue.
[Blog - 02/09/2015 - 02:28]
It is an interesting perspective. ...
It is an interesting perspective. From my background, many of these things working absurdly long hours, etc. are just a matter of course for people in a society or culture where there are few socioeconomic opportunities. Generally, there is also a factor of hard physical labor involved with such stories ...
[Blog - 01/28/2015 - 05:27]
I 'm not surprised by ...
I 'm not surprised by the anti-pixel view held by some gamers. Perhaps it is simply the market letting content creators know that the number of titles utilizing such an aesthetic might be approaching over saturation. r n r nYou mentioned the game is also releasing for PC. What has ...
[News - 01/22/2015 - 03:59]
[Blog - 01/25/2015 - 04:17]
I really must condemn this ...
I really must condemn this article, for when reality starts becoming this absurd the job market for satirists becomes rather dismal. r n r nLeave Twitter to Twitter, and let us focus on the art and business of gaming.
[News - 01/07/2015 - 07:08]
It really is good that ...
It really is good that awareness of the challenges faced by some in the gaming community is being raised, and that they are actively having discussions with those in the industry to address those challenges.
[Blog - 01/05/2015 - 01:17]
I second this. Being able ...
I second this. Being able to share the tenets of game design in language that non-developers can understand is an effort that goes a long way in garnering appreciate from gamers towards the industry, and the craft of design itself.