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Larry Carney's Blog

 

Author. Philosopher. Video Game Scholar. Follow me on Twitter @JazzKatCritic for discourse about gaming, geekery, and deep fried bacon mac & cheese.

 

My latest book exploring the question of "what is gaming culture" and "what is the place of games, gaming, and gamers in society", Dreams of A Distant Planet: Chrono Trigger and the World Revolution of Video Games, is now available globally for Tablets, Smartphones, Kindle devices, and PC through the Kindle Store and Kindle App through Amazon.

 

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Posted by Larry Carney on Wed, 19 Nov 2014 08:25:00 EST in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.


A serious look at a nonsensical issue.



Larry Carney's Comments

Comment In: [News - 12/16/2014 - 04:04]

In retrospect, the large-scale politicization ...

In retrospect, the large-scale politicization of video games in consuming them and in creating them was bound to happen. Thanks to game development tools that allow nearly anyone from any background to be a game developer to be an artist we reached the critical mass of viewpoints that caused the ...

Comment In: [News - 12/15/2014 - 03:58]

@John r n r nIt ...

@John r n r nIt is censorship. r n r nThe Greenlight program is, if I am correct and if not please correct me, meant in some part to allow for the gaming community to have an active voice in bringing attention to Valve what titles they would desire to ...

Comment In: [Blog - 12/03/2014 - 04:08]

Informative and interesting article Games ...

Informative and interesting article Games as educational tools is an area I am passionate about, so it is always refreshing to see others discussing the matter.

Comment In: [Blog - 12/05/2014 - 02:54]

If nothing else, it should ...

If nothing else, it should be a historic case study in community management. Or the lack thereof.

Comment In: [News - 12/03/2014 - 04:02]

A rather sobering moment for ...

A rather sobering moment for the industry. It has come far, yet there are still those willing to demonize it, and through their lack of understanding, prevent others from having the freedom to decide for themselves whether or not they desire to engage with it.

Comment In: [Blog - 11/26/2014 - 03:35]

To think how far educational ...

To think how far educational games have come since Mario is Missing is astonishing I wonder how this culture of games as educational tools might become incorporated into the overall gamer culture of those societies as those children mature and possibly enter the industry themselves.