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Question Of The Week: How Would You Improve The Next iPad?
by Kyle Orland on 02/23/11 03:36:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Welcome to Gamasutra's newly revived Question of the Week series, where we ask you, as members of the Gamasutra community, to weigh in on topics of interest to the game developers and players.

 

iPad event

 

This week, our interest was piqued by today's all-but-confirmed announcement that Apple will be unveiling its second generation iPad in a press event next Wednesday.

The first iPad, of course, has become the world's first truly mass-market tablet computer in the last year. Developers have used its large, multi-touch display, internal tilt sensor, and built-in microphone to great effect, with best-selling titles ranging from PC conversions (World of Goo, Plants vs. Zombies), major console franchises (Madden NFL, Need for Speed Shift) and even original educational hits (Monkey Preschool Lunchbox).

With Apple now set to reinvent the hardware that reinvented tablet computing, our question to you is: What kind of new features would you like to see on the next iPad?

This is a video game site, of course, so please focus your answers on new features that will be of some use in game development (and please feel free to elaborate how you yourself would use these features in game projects).

No idea is too out there, so get your juices flowing and leave your thoughts in the comment thread below.


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Comments


Carlo Delallana
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Pressure sensitivity would open up so many new avenues for nuanced controls and gestures. I'm playing Tiny Wings right now and I know the device doesn't recognize pressure but I find myself pressing on the screen harder thinking it would have an effect.

Tim Tavernier
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Buttons, like actually old-shool plastic made buttons. Just a few, enough for a make-shift D-apd and an A-B button configuration.



Hello modern 2D gaming bliss!

Sherban Gaciu
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USB and Flash Support would make this gaming bliss. Add a decent word processor to that and I don't need a "real" computer anymore. As it stands, overpriced eReader.

Chris Mendle
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An analog stick (or two) would be nice.

David Hughes
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USB on the device which allows for peripherals. How the hell are you going to use analogy sticks when it's hard enough to hold the device level? That would be one uncomfortable grip.


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