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Krishna israney's Blog

 
 

Krishna israney's Comments

Comment In: [Blog - 10/07/2012 - 08:15]

One quick way I perceive ...

One quick way I perceive for having multiple goals is to keep track of multiple such weighted maps one for player, one for health , etc and then have AI logic over it to decide between which goals have more priority and perform that task first.

Comment In: [News - 09/12/2012 - 09:15]

I 'm frankly not surprised ...

I 'm frankly not surprised it sold 10k considering it was featured on r nRPS - http://www.rockpapershotgun.com/2012/09/10/war-on-geometry-super-hexagon/ r nKotaku - http://kotaku.com/5940426/you-probably-cant-last-30-seconds-super-hexagon-but-buy-it-anyway r nEdge - http://www.edge-online.com/reviews/super-hexagon-review

Comment In: [News - 11/23/2011 - 12:31]

Picture reminds me of Sanitarium. ...

Picture reminds me of Sanitarium.

Comment In: [Blog - 10/13/2011 - 05:13]

I clearly remember the corridor ...

I clearly remember the corridor skeletons in Demon Souls 4-1 being able to attack through walls, this is not a new issue for Dark Souls.

Comment In: [Blog - 08/20/2011 - 04:43]

I agree with you however ...

I agree with you however considering IceFrog has entire reigns to the project, it would only be possible for him to implement the initial vision of the game as well as release this year. Experimentation would take them another year or more in development. Considering what Valve was able to ...

Comment In: [Blog - 08/11/2011 - 08:57]

I really loved the first ...

I really loved the first level of Demons Souls ending with the Phalanx boss cause it really taught me everything I needed to know to complete the game .....well almost : The first level itself was a very satisfying experience.