Kris Graft's Blog
Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft
Itís morning as we roll into Reno, Nevada. For over 40 hours, developers have been game jamming on a train between Chicago, Illinois and Emeryville, California.
Editor-in-Chief Kris Graft continues to ride the rails for the inaugural Train Jam, taking place between Chicago, Illinois and Emeryville, California.
Gamasutra editor-in-chief Kris Graft is taking the Train Jam train to GDC. CHOO CHOO.
Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great.
If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary.
I ran a piece on the "holy grail" of the holodeck. Here are the complete email Q&As I conducted with the developers behind Project Holodeck and Project RUIS.
Kris Graft's Comments
[News - 12/17/2014 - 03:00]
Yeah, peoples ' experience with ...
Yeah, peoples ' experience with Rust can be very different, depending on the server you 're on, and therefore, who you 're playing with. A friend and I basically were initiated into a cult that worshipped a specific tree on Rust Island, so that was interesting I figure any game ...
[News - 12/16/2014 - 04:04]
Thanks Luis And yeah, the ...
Thanks Luis And yeah, the discussion about subscription-based engine licenses did come up in our internal discussion for our recently-published trends list. Crytek did a similar thing with CryEngine this year. The topic was edged out, however. Great point though
[News - 12/15/2014 - 04:01]
Yeah, I basically came to ...
Yeah, I basically came to the conclusion that botched launches for major games isn 't exactly something new, or representative of a trend. It 's definitely something that was in the running for the list though. Now if we keep seeing this over and over again in 2015... knocks on ...
[News - 12/11/2014 - 05:23]
[News - 12/10/2014 - 05:05]
[News - 12/10/2014 - 10:00]