About Kole Audio Solutions...
"Emotionally powerful Music and immersive Sound Effects.
With over a dozen years of musical/audio experience through both formal institutions and various Game, Film, & T.V. projects, Kole Audio Solutions is exactly that — an affordable, yet high-quality solution to your project's audio needs. Click HERE to find out more"
My Blog's Purpose...
The intent of this Gamasutra blog is to share the experiences and thoughts of an Independent Composer/Sound Designer on all areas of Game Audio with other game developers in the hope that we gather feedback, learn something valuable, and push ourselves further in finding effective solutions to many game audio conundrums.
Contact me via: KoleAudioSolutions (at) Gmail.com
This article recaps the information shared at GameSoundCon's "Business Essentials - People, Pitches, & Paperwork" presentation. Everything from networking strategies, developing a brilliant pitch, & sealing it with the right Agreement.
This article summarizes some of the most important takeaways from the "Landing Your First Game and Building a Career" panel from GDC '15. The panel is specifically catered to Game Audio freelancers, but applicable to freelancers of every discipline.
Does your Indie Game need Music? Have you decided that you'd like to hire a Composer for a custom score? There are a few things you should know about the process beforehand, so you can accurately budget for your game's music.
New to making games and at that point in development where you need Music/Sound/VO but don't know where to go or what to do? Or are you a Veteran and just want to make the experience easier? This is How to Hire an Audio Contractor for your Game...
Things I took into consideration when composing the music for Hidden Variable's 'Bag it!'
In this simple example you'll be guided through the process of how I composed 3 separate layers that all interact with each other based off of a character's choices. (Video link Included)
[Blog - 11/13/2013 - 10:06]
Nice article s Jonathan I ...
Nice article s Jonathan I read Part 1 one as well . I think it 's also worth mentioning that there is usually a very large gap in the upfront price difference between a WFH Licensing Agreement. For a Developer, a WFH that includes all the standard language about owning ...
[News - 01/28/2013 - 05:36]
[Blog - 12/31/2012 - 05:16]
[News - 12/07/2012 - 05:04]
As with all Art, Music ...
As with all Art, Music is quite subjective. I for one thought it worked very nicely enjoyed the overall experience enhanced by the music . A Grammy Nomination VGA for Best Score seems to confirm that a majority of the people enjoyed the music as well.
[Blog - 09/28/2012 - 09:00]
You 're very welcome, Dave ...
You 're very welcome, Dave r n r nAh yes, it 's very tempting to settle for library SFX especially at the price point or potentially make them yourself, but you 're exactly right... it can be a huge time sink I 'm happy to hear this article may have ...
[Blog - 04/14/2011 - 11:22]