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Kole Hicks's Blog

 

About Kole Audio Solutions...

"Emotionally powerful Music and immersive Sound Effects.

With over a dozen years of musical/audio experience through both formal institutions and various Game, Film, & T.V. projects, Kole Audio Solutions is exactly that — an affordable, yet high-quality solution to your project's audio needs.  Click HERE to find out more"

 

My Blog's Purpose...

The intent of this Gamasutra blog is to share the experiences and thoughts of an Independent Composer/Sound Designer on all areas of Game Audio with other game developers in the hope that we gather feedback, learn something valuable, and push ourselves further in finding effective solutions to many game audio conundrums. 

Contact me via: KoleAudioSolutions (at) Gmail.com

 

Member Blogs

Posted by Kole Hicks on Sat, 14 Sep 2013 02:35:00 EDT in Audio, Business/Marketing, Indie
Does your Indie Game need Music? Have you decided that you'd like to hire a Composer for a custom score? There are a few things you should know about the process beforehand, so you can accurately budget for your game's music.


Posted by Kole Hicks on Fri, 28 Sep 2012 09:00:00 EDT in Audio
New to making games and at that point in development where you need Music/Sound/VO but don't know where to go or what to do? Or are you a Veteran and just want to make the experience easier? This is How to Hire an Audio Contractor for your Game...


Posted by Kole Hicks on Thu, 01 Dec 2011 09:00:00 EST in Audio, Smartphone/Tablet
Things I took into consideration when composing the music for Hidden Variable's 'Bag it!'


Posted by Kole Hicks on Thu, 24 Feb 2011 01:00:00 EST in Audio
In this simple example you'll be guided through the process of how I composed 3 separate layers that all interact with each other based off of a character's choices. (Video link Included)


Posted by Kole Hicks on Fri, 11 Feb 2011 12:52:00 EST in Audio
Why was that musical decision made? Where did that unique instrument choice come from? Read through the questions & thoughts I have while composing a piece of music for a hypothetical game situation.



Kole Hicks's Comments

Comment In: [Blog - 11/13/2013 - 10:06]

Nice article s Jonathan I ...

Nice article s Jonathan I read Part 1 one as well . I think it 's also worth mentioning that there is usually a very large gap in the upfront price difference between a WFH Licensing Agreement. For a Developer, a WFH that includes all the standard language about owning ...

Comment In: [News - 01/28/2013 - 05:36]

Solid very useful info ...

Solid very useful info

Comment In: [Blog - 12/31/2012 - 05:16]

Good read quite useful. Thanks ...

Good read quite useful. Thanks for posting, Michael.

Comment In: [News - 12/07/2012 - 05:04]

As with all Art, Music ...

As with all Art, Music is quite subjective. I for one thought it worked very nicely enjoyed the overall experience enhanced by the music . A Grammy Nomination VGA for Best Score seems to confirm that a majority of the people enjoyed the music as well.

Comment In: [Blog - 09/28/2012 - 09:00]

You 're very welcome, Dave ...

You 're very welcome, Dave r n r nAh yes, it 's very tempting to settle for library SFX especially at the price point or potentially make them yourself, but you 're exactly right... it can be a huge time sink I 'm happy to hear this article may have ...

Comment In: [Blog - 04/14/2011 - 11:22]

Thanks for the reply explanation... ...

Thanks for the reply explanation... definitely looking forward to listening to Filipe's work as well as playing the game now