Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 9, 2016
arrowPress Releases
February 9, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Guerilla Game Marketing
by Kimberly Unger on 02/23/11 07:11:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

GDC is upon us yet again.  Up here in the Bay Area there are already meetups and pre-parties starting (even as the weatherman threatens snow) and production at a thousand different game production studios is at a fevered pitch to get their demos done JUST IN TIME.

Surrounding the GDC every year are dozens of guys and gals handing out flyers, demos, free samples, pitching this product or that.  How many of you indies out there are going to be going "guerilla" with your marketing?  Have you done it before, and what (if you don't mind sharing) are some of your favorite techniques for getting the word out?


Related Jobs

Six Foot, LLC
Six Foot, LLC — Houston, Texas, United States
[02.09.16]

Data Analyst
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[02.09.16]

Lead Game Designer, Mastery
5th Planet Games
5th Planet Games — Sacramento, California, United States
[02.09.16]

Community Manager
Concept Art House, Inc.
Concept Art House, Inc. — San Francisco, California, United States
[02.09.16]

Mobile Game Product Manager





Loading Comments

loader image