Kim Pallister's Blog
Kim Pallister is Director of Content for Intel's Larrabee project. When not prepping the world for super-cool hardware, he blogs at www.kimpallister.com. He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for fifteen years at companies like Intel, Microsoft and Matrox.
Ad-supported games may provide a way to lighten costs for gamers and developers alike, but has the market so soured on them that they are refusing to even look?
While this year's GDC provided learnings on all facets of game development, this year's rant session held great lesson on leadership that bears calling out.
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?
Kim Pallister's Comments
[News - 02/26/2014 - 07:37]
Maybe I 'm missing something, ...
Maybe I 'm missing something, but I 'm not sure how this doesn 't result in the same race to the bottom we saw on Apple 's store. Sales are a good way to draw attention to an offering, making it stand out as special. But if everyone is trying ...
[Blog - 12/12/2013 - 01:16]
[News - 10/09/2013 - 07:34]
Harry 's point was not ...
Harry 's point was not the fine print around that sticker, but that US and Euro consumers pay lip service to issues like exploited labor in foreign countries, but aren 't willing to pay for it. r n r nHe 's right to a point. There are examples were at ...
[Blog - 09/08/2013 - 12:00]
I did a terrain engine ...
I did a terrain engine like this back in 2000 using DX fixed function pipeline screenshot here: http://www.flipcode.com/archives/09-15-2000.jpg . r n r nWe did the stitching where one ring met another and it really was not complicated at all. I 'll have to look up if I can find the ...
[News - 09/11/2013 - 09:42]
Couldn 't that be gamed ...
Couldn 't that be gamed in a similar way Creation of a lot of 10-backer-accounts r n r nNot sure I know the better answer. I like the idea of Ouya providing further funding to projects the community is excited about. r n r nMaybe rather than a baiting context, ...
[News - 07/08/2013 - 05:37]
Jakub hit the nail on ...
Jakub hit the nail on the head. That Nintendo didn 't learn from the world around them from 2005 to present, speaks a lot to their approach to the business.