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Kim Pallister's Blog   Expert Blogs

Kim Pallister is Director of Content for Intel's Larrabee project. When not prepping the world for super-cool hardware, he blogs at He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for fifteen years at companies like Intel, Microsoft and Matrox.

Expert Blogs

Posted by Kim Pallister on Tue, 14 Dec 2010 07:40:00 EST in Business/Marketing
Ad-supported games may provide a way to lighten costs for gamers and developers alike, but has the market so soured on them that they are refusing to even look?

Posted by Kim Pallister on Sun, 21 Mar 2010 11:44:00 EDT in
While this year's GDC provided learnings on all facets of game development, this year's rant session held great lesson on leadership that bears calling out.

Posted by Kim Pallister on Thu, 26 Nov 2009 03:21:00 EST in
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.

Posted by Kim Pallister on Wed, 10 Jun 2009 01:44:00 EDT in
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.

Posted by Kim Pallister on Wed, 20 May 2009 03:05:00 EDT in
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?

Posted by Kim Pallister on Sat, 07 Mar 2009 04:19:00 EST in
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?

Kim Pallister's Comments

Comment In: [Blog - 10/30/2014 - 03:49]

Kevin: r n r n ...

Kevin: r n r n Marketing just can 't help itself. r n r nYes. It can. r n r nThere are plenty of companies out there that, though they could take the low road ie. sex sells, etc . There are plenty of others that choose not to, and ...

Comment In: [Blog - 08/07/2014 - 03:02]

Yes, the answer was helpful, ...

Yes, the answer was helpful, thanks. r n r nI 'm not a game developer, so take my comments with a grain of salt. r n r nIt 's ok to work through a publisher and to hire a PR firm, just keep in mind what motivates each. The publisher ...

Comment In: [Blog - 05/07/2014 - 04:50]

Cool idea. Yes, flawed, but ...

Cool idea. Yes, flawed, but cool. r n r nOne nit: Of the roles you risk for publisher, you don 't call out the kind of 'meta role ' they play: They aggregate to distribute/dilute risk. I say this because when you point out that a business dependent on blockbusters ...

Comment In: [Blog - 04/04/2014 - 08:26]

Good post r n r ...

Good post r n r nIt 's worth noting that in addition to the factors that cause simulation sickness, there are other factors that have to do with HMDs that can cause other symptoms that can further aggravate simulation sickness. r n r nAn obvious example is simulation latency. Bad ...

Comment In: [Blog - 03/24/2014 - 01:23]

Greg: As I mentioned elsewhere, ...

Greg: As I mentioned elsewhere, spot on. One of my fave rants - talks - of GDC this year. r n r nMatthew: There 's an argument that opening the market by either removing curation or enabling a glut of curators, enables the race to the bottom. We 'll see ...

Comment In: [News - 02/26/2014 - 07:37]

Maybe I 'm missing something, ...

Maybe I 'm missing something, but I 'm not sure how this doesn 't result in the same race to the bottom we saw on Apple 's store. Sales are a good way to draw attention to an offering, making it stand out as special. But if everyone is trying ...