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Kevin Oke's Blog

Experienced designer on console, mobile and social. Now Lead Designer at AC+A (adriancrook.com) and freelancer/consultant, focusing on mobile, social and casual games. Also Lead Designer at PlayRank, a 2nd screen startup PlayRank.com

Also have a portfolio of (old) indie work done in Game Maker way back when, editmodegames.com.

I blog about about social/mobile games at adriancrook.com/blog. You can follow me on Twitter if so inclined as well.

Member Blogs

Asking for more from our games
Posted by Kevin Oke on Mon, 08 Oct 2012 03:48:00 EDT in Design, Console/PC
Thoughts on the MGS: Ground Zeroes trailer, and our expectations for game developers, and their responsibility to advance the medium.
Read More... | 0 Comments

   

Kevin Oke's Comments

Comment In: HTML5 Games: Learning from Mobile and Flash Games [Blog - 02/24/2013 - 03:07]

What is really being talked ...

What is really being talked about here are a wide birth of AEM features user Acquisition, Engagement, Monetization that are prevalent in mobile/social.

Comment In: Proteus: A Trio of Artisanal Game Reviews [Feature - 02/15/2013 - 04:35]

I don 't see any ...

I don 't see any problem with Keith 's comment. He thought the review was heavy in rhetoric, Devin thought it was refreshing. The writing style of a review is as open to critique as the game being reviewed.

Comment In: The End of the Journey: One Indie Studio's Tale [Feature - 11/06/2012 - 04:00]

Great read, thank you ...

Great read, thank you

Comment In: It takes all kinds: Video game culture's weird identity crisis [News - 10/25/2012 - 08:37]

Apart from the cozy, blurred ...

Apart from the cozy, blurred relationship that it seems many journalists have with PR, another thing rampant in the industry culture that greatly irks me that ties in here - The general fury that gets unleashed all too easily it seems in people journalists, developers, players when ideas are brought ...

Comment In: Considering Japan... [News - 10/09/2012 - 11:34]

Well considering the relative lack ...

Well considering the relative lack of innovation in JPRGs since the original release of P3, I 'd still say it 's a breath of fresh air to those playing it for the first time which says a lot . r n r nAlso a game can be fresh/innovative simply by ...

Comment In: Opinion: Reluctant skepticism about Japan's future [News - 09/24/2012 - 01:12]

In the corporate culture the ...

In the corporate culture the big problems are the extreme aversion to risk, that trumps any desire to be innovative, and the glacial rate of change. For example, clinging to the employment for life idea and madogiwa zoku corporate deadwood doesn 't help the creativity or the bottom line in ...

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