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Kenneth Blaney's Blog

 

Kenneth Blaney is a PhD student in Mathematics at Stevens Institute of Technology. He is interested in how mathematical models and statistical methods can help inform design choices in addition to their usual impact on programming choices.

He is also a cofounder of Digital Bad Boy Studios, a small New York based indie development team based around building games outside of the expected norms of established genres. They just finished "Sharktillary", a shmup with bullet and enemy motions governed by slope fields and differential equations. It is available on the Google Play store here.

 

Member Blogs

Posted by Kenneth Blaney on Sat, 01 Mar 2014 02:33:00 EST in Design, Serious, Social/Online
The recent internet sensation of "Twitch Plays Pokemon" has inadvertently given birth to a new genre of games which feature large teams of players working together. Fittingly we name this a Massively Cooperative Game and we explore some characteristics.



Kenneth Blaney's Comments

Comment In: [Blog - 10/20/2014 - 01:56]

I 've been to the ...

I 've been to the FF Game Center, and its a really welcoming place. r n r nDo you think that the varied portrayal of race and gender in the games has had an impact on the nature of the FF Game Center Certainly this impact might go in either ...

Comment In: [Blog - 10/01/2014 - 01:45]

Of course, we have to ...

Of course, we have to consider if it 's really a loss to give keys to people like that. After all, they wouldn t buy the game anyway. r n r nThe difference, I think, is that these generally are not people who are playing your game. Building a fan ...

Comment In: [Blog - 09/29/2014 - 01:05]

To be fair to Greenlight, ...

To be fair to Greenlight, it is pretty close to open submissions with a specific limit on the number of added games per month. It appears to operate more as a deli counter line than an actual block on submissions except for some really amateurish games with little to no ...

Comment In: [News - 09/26/2014 - 01:21]

I 'd be interested to ...

I 'd be interested to see how this impacts people adding things to wishlists. I know that I personally have started following a number of games that were in my brain as Yeah, I sort of knew about this, but never thought to actually look for it on Steam. If, ...

Comment In: [Blog - 09/20/2014 - 03:47]

Why would the curation kill ...

Why would the curation kill indie devs Wasn 't the issue that good games were impossible to find because of all the bad games The curators will now provide direct links to good games and so indie devs now must try to be noticed by curators instead of trying to ...

Comment In: [Blog - 09/16/2014 - 06:43]

I think the first bit ...

I think the first bit you mentioned, the fact that Kim Kardasihan is involved, is the real major reason for the success given that they released an almost identical game with little to no attention. r n r nSo the take away, I 'm thinking, is to ring up Nathan ...