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Keith Nemitz's Blog   Expert Blogs

 

Bachelors in Computer Science Engineering.

Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.

Independent developer since 2003.

My company is Mousechief Co.

Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.

Available titles:

The Witch's Yarn

Dangerous High School Girls in Trouble!

 

Shipping soon:  7 Grand Steps.

 

Expert Blogs

Posted by Keith Nemitz on Sat, 19 Jan 2013 12:51:00 EST in
A musing on intent and interpretation of games with narratives told primarily through gameplay.


Posted by Keith Nemitz on Tue, 19 Jun 2012 03:43:00 EDT in Design, Indie
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.


Posted by Keith Nemitz on Mon, 20 Feb 2012 02:16:00 EST in Design, Indie
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.



Keith Nemitz's Comments

Comment In: [News - 11/03/2014 - 04:05]

I think John Cleese 's ...

I think John Cleese 's talk is more of what I was expecting, given this post 's title. r nhttps://www.youtube.com/watch v yAwDWe7OIF8

Comment In: [Blog - 10/01/2014 - 01:45]

Thank you for following up. ...

Thank you for following up.

Comment In: [News - 09/15/2014 - 04:26]

I wouldn 't be surprised ...

I wouldn 't be surprised if the percentage was 10 , but yeah, probably not very high. Still, 10 gone missing might affect the game 's growth curve.

Comment In: [News - 08/26/2014 - 08:07]

Sigh... science fiction nerds do ...

Sigh... science fiction nerds do not have special needs, they do not require a special place to enjoy media as the rest of the world. Science fiction nerds people are just people, and people are able to attend all the media conventions publicly accessible regardless of their genre preference. r ...

Comment In: [News - 08/15/2014 - 05:20]

I worked for Sierra in ...

I worked for Sierra in the early 90s, the last years it operated in Oakhurst, CA. It was my first industry job. Since 2003, I 've been developing games as an independent. Making a Sierra indie game would be a nostalgic turn on the helix of my life. Does someone ...

Comment In: [News - 07/08/2014 - 02:28]