I'm a professional game designer living and working in Vancouver.
I created my first story world at the age of 12, inspired by an epic video game titled "Final Fantasy 6". Ever since then I've been passionate about creating deep compelling characters, imaginative universes, and inspiring stories.
My ceaseless need for a creative outlet has taken me across countless mediums and art forms from manga art and story writing to music and games. Regardless of the form my expression takes, my central goal remains the same:
"To push my creative limits and produce only to the best of my ability."
[Blog - 09/10/2014 - 09:40]
Currently we are just releasing ...
Currently we are just releasing early iterations of the game for the PC for people to play and give us feedback on. There currently is no set release date, we 'll be working on it until we 're happy with the final product. r n r nI 'm the lead ...
[Blog - 01/02/2014 - 02:39]
I believe LOL does something ...
I believe LOL does something like this, but in reverse. They tend to group players who have been honored with special ribbons together with players who have also been honored with that same ribbon. I have a green 'Teamwork ' ribbon in LOL and I 'm almost always grouped with ...
[News - 06/27/2013 - 11:31]
[News - 01/23/2013 - 03:44]
[Blog - 11/28/2012 - 01:37]
I agree with you. I ...
I agree with you. I love P4 and it 's one of my favorite games of all time, but I can think of several ways the pacing of the intro and the implementation of certain aspects of the game could be improved from a narrative and design standpoint. r n ...
[News - 11/26/2012 - 06:41]
Love this game. Was one ...
Love this game. Was one of the many inspirations for me working on Profit Motive http://www.profitmotivegame.com