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Blogs

Karl E's Blog

I'm into quantitative analysis of user behavior and user social awareness.

This perspective is rapidly becoming more relevant in games, but the industry is not entirely comfortable with it. In this blog I intend to discuss why. There will also be some entries on user-generated and emergent content in general.

Member Blogs

Opting out of game sexism  Featured Blogs
Posted by Karl E on Tue, 10 Jul 2012 07:30:00 EDT in Design, Console/PC
Should players who are offended by certain aspects of a game be able to change them?
Read More... | 19 Comments

Big responsibilities, little ownership  Featured Blogs
Posted by Karl E on Thu, 28 Jun 2012 05:07:00 EDT in Production, Console/PC
Did the Mass Effect 3 creators ever go to work in the morning feeling like Leonardo da Vinci?
Read More... | 11 Comments

Opening up animation in games  Featured Blogs
Posted by Karl E on Sun, 27 May 2012 08:14:00 EDT in Design, Console/PC
Animations remain the least realistic part of modern games, but it doesn't have to be that way.
Read More... | 14 Comments

   

Karl E's Comments

Comment In: Opinion: Xbox One's tough value proposition [News - 06/10/2013 - 02:41]

Yup, the question is, who ...

Yup, the question is, who 's going to buy this thing. And the stiffest competition for the One and ps4 is not each other, but the 360 and ps3, which for most of the target audience carries a cost of 0 and provides an experience that is... very similar, it ...

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Great post. But your view ...

Great post. But your view of story-richness is too reductionist. Any good fictional experience has to include both a simulation of everyday life and story and transcend these matters. It is only because of the descriptions of Hobbits in their everyday life that we care about whether someone drops the ...

Comment In: Coding "To The Metal" is a dangerous ideal. [Blog - 05/22/2013 - 05:37]

Instead of pointing out Robin ...

Instead of pointing out Robin 's inexperience and naivety, how about some hard data: r n r nWhat is the proportion of low-level coders among game developers r n r nIs it going up or down r n r nIf down, what are the main reasons Is it just multiplatform ...

Comment In: Skyrim's Modular Approach to Level Design [Blog - 05/01/2013 - 09:15]

What a great post. An ...

What a great post. An honor to read about one of the great accomplishments of this gen. r n r nCan 't wait to see your next-gen implementation of this philosophy. What will change Will it work as well as this gen, or even better r n r nDuring this ...

Comment In: Inside the PlayStation 4 With Mark Cerny [Feature - 04/24/2013 - 04:00]

Shhh Don 't mention those ...

Shhh Don 't mention those fancy new techniques. They require too much thinking. The point of new consoles is to make games look better without any new complicated stuff to learn. Keep things just as before, same old trusted displacement mapping, just feed it 16x the memory, fingers crossed.

Comment In: How I Used EVE Online to Predict the Great Recession [Blog - 04/05/2013 - 10:22]

Well, if there is anything ...

Well, if there is anything the bubble/crisis shows is that there are people on the inside of the system, such as in major banks, who are capable of understanding the thinking of the economists that are supposed to be charge, and act upon this knowledge for their own benefit. Basically, ...

[More Karl E Comments]   

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