I'm into quantitative analysis of user behavior and user social awareness.
This perspective is rapidly becoming more relevant in games, but the industry is not entirely comfortable with it. In this blog I intend to discuss why. There will also be some entries on user-generated and emergent content in general.
Should players who are offended by certain aspects of a game be able to change them?
Did the Mass Effect 3 creators ever go to work in the morning feeling like Leonardo da Vinci?
Animations remain the least realistic part of modern games, but it doesn't have to be that way.
[Blog - 04/08/2014 - 05:46]
Good to see the controller ...
Good to see the controller question brought up straightforward. This is actually the way that Oculus is not like Apple. Apple cares about the entire user experience. Oculus is simply neglecting the controller issue. r n r nThey need to create a controller standard quickly. Nothing special, 6DOF for each ...
[Blog - 04/04/2014 - 08:26]
Great post. How about input ...
Great post. How about input though Is it possible, by making possible more natural interactions with objects, to make the player feel more anchored in the world and less prone to sickness
[News - 03/25/2014 - 05:56]
[News - 03/18/2014 - 10:13]
This is very exciting news. ...
This is very exciting news. But it 's only for PS4 so it might well be the new Betamax. r n r nHow many people would buy a television that only worked with Sony game consoles Not many. Then, why expect them to buy a headset with the same restrictions ...
[News - 03/04/2014 - 07:28]
[News - 03/05/2014 - 03:28]
The uncharted series, especially no ...
The uncharted series, especially no 2, was one of those occasions where the technological capabilities of a particular console generation is combined with a particular style of writing to create some pop culture magic. This magic can not automatically be carried over to another generation. There is probably a lot ...