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Career Migration Patterns of the Game Developer
by Kain Shin on 05/15/14 08:00:00 pm   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

We have been watching you.
We know what you are thinking and where you intend to be.

This is how you move:

We believe that your current designation is flexible.
Know that we know; so that you might participate within our system.

Data we wish to collect...

  • JOB PROBABILITIES: Headcounts or percentages of present and past teams categorized by discipline. Bonus for noting specific game or genre.
  • METHODS: Personal anecdotes about methods of traversal from one designation to another.
  • EXCEPTIONS: Outliers, You exist! We only know that much, but our data is incomplete.

Please comment.
You will be loved, and your interactions will be remembered.


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Comments


Carsten Floeth
profile image
"We have been watching you."
I knew it..

It started in High School - so far so good
I thought about studying Game Design or Programming, but the costs were (and are at some colleges) too high and a career in the games industry seemed a bit too risky for me. So I decided to start studying computer science and to specialize on game development on the side.
This went really well: secondary subject in game design, two college projects in game development (mainly programming, but some friends and me did also the design on the first project).
In the last year of college I got an intership at Noumena Studios GmbH in Berlin, had the opportunity to work on "The Dark Eye: Demonicon" as a level designer and scripter and I had a really great time there (one year).
I finished college after this project and am working at the moment, but not in the games industry though.

In the last few weeks I started programming with OpenGL and doing some game design (e.g. for a new version of our first college project).

Kain Shin
profile image
From Warren Spector's Deus Ex Postmortem:
Approximately 20 developers
1 Creative Director
6 designers
1 writer
1 associate producer
3 programmers
1 tech
7 artists


none
 
Comment: