Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Flying Solo!
by Justin Sawchuk on 09/03/13 11:06:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I am a little sick of trying to motivate other people its almost next to impossible if you dont have any money, its like trying to herd cats and I  am sick of it. Its a huge waste of time. Now with the rise of the unity 3d asset store it means you dont need any one else! For my next project I am going to solo. It worked for a few devs so I figure why not.  

Anything I cant buy from the store I can just hire someone else to do it. I would encourage other developers to strike out on there own. Its only going to get better as time goes on.


Related Jobs

InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[07.24.14]

Quest Writer (m/f) for The West
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[07.24.14]

Backend Developer Marketing / CRM (m/f)
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[07.24.14]

Mobile Developer iOS (m/f)
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[07.24.14]

Software Developer C++ Mobile (m/f)






Comments


Igor Hatakeyama
profile image
The title of this blog got my attention! I've aways liked to work solo on projects, usually to take a break from the team oriented projects I have at college.
But is this it? Are you going to add any more info? I would be interested in a more detailed blog :)


none
 
Comment: