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Julian Gosiengfiao's Blog


Monetization and design professional living in Beijing. Works in mobile games & dreams one day of a roguelike freemium that'll take the world by storm and feel good to pay for.


Julian Gosiengfiao's Comments

Comment In: [Blog - 11/07/2014 - 01:25]

Great read. I am really ...

Great read. I am really looking forward to Archmage Rises - it sounds like you 're doing a lot right

Comment In: [Feature - 03/13/2013 - 04:00]

Creating a game that provides ...

Creating a game that provides a quality experience for these high-budget, relatively casual players without resorting to Supremacy Goods should be the ultimate goal of a well crafted monetization design. r n r nThe holy grail. r n r nedit: Realized that may have sounded dismissive. But I just can ...

Comment In: [News - 01/17/2013 - 03:40]

I wonder how many people ...

I wonder how many people stayed away from buying Diablo 3 because of the beta buzz. While I played Diablo II sporadically, I intended on picking up D3 and getting into it heavily - until I heard it was good, but only just missing Blizzard 's magical touch. r n ...

Comment In: [Blog - 01/07/2013 - 07:52]

Thanks a lot for posting ...

Thanks a lot for posting this. Having played through lots of your stuff lately, reading this article gives me quite a lot of inspiration to follow through with my own pet projects.

Comment In: [News - 12/10/2012 - 03:47]

I wish there was a ...

I wish there was a simple like button for those moments when you like articles but don 't have much to contribute. r n r nThe controversies strike a chord with me for how far we 've come - even though they tell us how very far we have to ...

Comment In: [Feature - 11/08/2012 - 04:00]

This is really an amazing ...

This is really an amazing postmortem, tons of insight, esp with the pipeline of things. r n r nJust wanted to say I had exceptionally fond memories of Syphon Filter back on the PSX. I 'd buy it in a heartbeat if it made a return on the PS3. :-