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E3 2009 cemented motion technology as the new evolutionary
step in video games. Nintendo was the first to realize the new products
potential on the Wii, and is continually attempting to release innovative
games.
Titles like Wii Sports and Tiger Woods PGA Tour 10 have helped nurture
the previously small casual group into the biggest potential market in the
industries history. The system is fantastic family or party entertainment that
just about anyone can enjoy—well almost anyone.
For the most part, hardcore gamers have ignored the Wii and
motion technology. When you go past all the internet noise, and look at the
root of the issue, hardcore gamers simply haven’t found that fun title. The
hook that guarantees a games place in history, and makes nerds everywhere
cheer.
The classic example is Goldeneye and Halo’s effect on console
first-person shooters. Now Microsoft and Sony are entering the motion
controller era to claim their piece of the pie. Will Sony’s wands or Project
Natal create that key game to usher in the hardcore market? Maybe even merge
casual with hardcore like the music game phenomenon Rock Band or Guitar Hero.
To accomplish the mythical goal I just made up developers
need to successfully transfer established genres over to motion tech. With Sony
and Microsoft entering the market more developers should be brainstorming.
Unlike Nintendo, the hardcore consoles know how to utilize third party
companies.
The fact that Valve is interested in developing games for Natal
is a good sign for FPS. EA’s accomplishments in sports games will hopefully
continue with innovative new releases on the 360 and PS3 (something more then
roster updates). Action and hack/slash titles are another natural fit for
motion tech.
The Force Unleashed was a blast on Wii, but there always can be
improvements. I would love to see Team Ninja or Ninja Theory take on a hack and
slash title. Any fan of a specific genre should be able to imagine a game using
motion technology. Project Natal
doesn’t even use a controller! How cool would it be to play and RTS with verbal
and physical commands?
The hardcore market will eventually submit as more and more
companies experiment with motion technology. People will still complain,
especially on the internet, but a small chunk of that noise is stubbornness.
You can teach an old dog a new trick, but it takes time.
As more open minded
gamers discover the yet to be produced mega hit motion technology will become
another established genre in its own right. I’m not suggesting the traditional
game pad will disappear. I’m merely talking about an exciting new chapter in
the history of video games.
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The problem is that developers don't seem to really embrace the idea of developing great games for motion technology. We are not only witnessing this on the Wii, but with the EyeToy, as well.
In addition, gamers don't seem to really want to spend that much time off the couch. I'm not saying we're lazy but, just like other activities, people put in a game to relax and enjoy their time. How long can one really spend playing tennis, bowling or even playing dodge ball? Even games such as DDR are more or less time-boxed. A controller-driven game with a good story could keep me immersed for 4-6 hours, though. I'd imagine some players are occupied in their games even longer. That won't happen with a controller-less game.