Joshua McDonald's Blog
Currently working as an SDET at Microsoft Game Studios with writing and game development as my primary hobbies.
Though MMOs have come far, they have often repeated the same mistakes as their predecessors. Here are a few that often plague even the successful ones.
Though it never made it much beyond a cult hit, the Monster Rancher series uses an interesting design approach that would make an excellent fit for most MMOs.
Though outdated in many ways, Diablo has many valuable lessons for the more recent RPGs.
Tank, healer, DPS: What do designers gain from this? What do they lose?
One of the best ways to broaden your audience is to appeal to players who prefer multiplayer-style games but would rather fight against bots than people. Here's why.
What makes people enjoy shooter survival modes so much? More importantly, how can these principles be applied to other genres?
Joshua McDonald's Comments
[Blog - 06/16/2014 - 10:51]
I have mixed feelings. I ...
I have mixed feelings. I think the problem stated is valid, but so are the concerns of the players saying that they like the options. I think that the solution in deciding how many options is to really figure out the core of what makes your game fun and only ...
[Blog - 03/18/2014 - 12:15]
Good article. I think the ...
Good article. I think the parking lot analogy works really well when describing things like paying to jump to 90. r n r nI think it was actually a major Blizzard designer who essentially said that if there 's a fun, difficult way to get a reward and an easy, ...
[Blog - 03/06/2014 - 05:23]
Yeah, I 'm out. I ...
Yeah, I 'm out. I can 't argue with someone who is positive he knows exactly what is in the minds of everyone around him.
[Feature - 02/10/2014 - 02:00]
The reason why gun control ...
The reason why gun control arguments always go nowhere is that I 've never seen a pro-gun control person who was even willing to address the fact that, statistically speaking, tightening gun control laws almost always leads to more gun violence while loosening them leads to the opposite. r n ...
[Blog - 01/29/2014 - 01:41]
I want to emphasize one ...
I want to emphasize one of Brian 's points and add a little. When I go back to old games to satisfy nostalgia, that usually lasts about five minutes. At that point, either I will keep playing the game because it 's truly great, even compared to today 's games ...
[News - 07/12/2013 - 12:46]
Sadly, EA claimed a year ...
Sadly, EA claimed a year or two ago that Battleforge one of my favorite games, BTW , had made a lot of money after switching to F2P, but then they gave it minuscule support and no advertising post-launch, so of course the money dried up.