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Joshua McDonald's Blog   Expert Blogs

Currently working as an SDET at Microsoft Game Studios with writing and game development as my primary hobbies.

Expert Blogs

Posted by Joshua McDonald on Fri, 28 Dec 2012 04:22:00 EST in Design, Console/PC
Though MMOs have come far, they have often repeated the same mistakes as their predecessors. Here are a few that often plague even the successful ones.

Posted by Joshua McDonald on Thu, 16 Feb 2012 06:57:00 EST in Design, Console/PC, Social/Online
Though it never made it much beyond a cult hit, the Monster Rancher series uses an interesting design approach that would make an excellent fit for most MMOs.

Posted by Joshua McDonald on Thu, 09 Feb 2012 06:45:00 EST in Design, Console/PC
Though outdated in many ways, Diablo has many valuable lessons for the more recent RPGs.

Posted by Joshua McDonald on Fri, 30 Jul 2010 06:02:00 EDT in Design
Tank, healer, DPS: What do designers gain from this? What do they lose?

Posted by Joshua McDonald on Mon, 19 Jul 2010 08:39:00 EDT in Design
One of the best ways to broaden your audience is to appeal to players who prefer multiplayer-style games but would rather fight against bots than people. Here's why.

Posted by Joshua McDonald on Wed, 31 Mar 2010 11:54:00 EDT in Design
What makes people enjoy shooter survival modes so much? More importantly, how can these principles be applied to other genres?

Joshua McDonald's Comments

Comment In: [Blog - 09/23/2014 - 10:16]

This makes me want to ...

This makes me want to pick up the game, now, as you addressed my main complaints about most TD games I 've tried. In particular, it looks like you 've questioned the things that are automatically put into games of the genre to ask Is this really a good idea, ...

Comment In: [Blog - 06/16/2014 - 10:51]

I have mixed feelings. I ...

I have mixed feelings. I think the problem stated is valid, but so are the concerns of the players saying that they like the options. I think that the solution in deciding how many options is to really figure out the core of what makes your game fun and only ...

Comment In: [Blog - 03/18/2014 - 12:15]

Good article. I think the ...

Good article. I think the parking lot analogy works really well when describing things like paying to jump to 90. r n r nI think it was actually a major Blizzard designer who essentially said that if there 's a fun, difficult way to get a reward and an easy, ...

Comment In: [Blog - 03/06/2014 - 05:23]

Yeah, I 'm out. I ...

Yeah, I 'm out. I can 't argue with someone who is positive he knows exactly what is in the minds of everyone around him.

Comment In: [Feature - 02/10/2014 - 02:00]

The reason why gun control ...

The reason why gun control arguments always go nowhere is that I 've never seen a pro-gun control person who was even willing to address the fact that, statistically speaking, tightening gun control laws almost always leads to more gun violence while loosening them leads to the opposite. r n ...

Comment In: [Blog - 01/29/2014 - 01:41]

I want to emphasize one ...

I want to emphasize one of Brian 's points and add a little. When I go back to old games to satisfy nostalgia, that usually lasts about five minutes. At that point, either I will keep playing the game because it 's truly great, even compared to today 's games ...