Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Joshua Kahelin's Blog

 
 

Joshua Kahelin's Comments

Comment In: [News - 03/07/2013 - 07:37]

The goal of a Mario ...

The goal of a Mario game in the core series is always the same. Rescue the princess. Can 't very much rescue her if she was playable. Is anyone actually expecting Nintendo to change that formula with each new iteration

Comment In: [News - 01/25/2013 - 07:13]

Word is the Homeworld IP ...

Word is the Homeworld IP was left behind when Sega acquired Relic. :

Comment In: [News - 12/20/2012 - 04:23]

Black Isle is a defunct ...

Black Isle is a defunct studio that made some really amazing CRPGs. This is liken to Infograms re-branding as Atari or EA making an game store called Origin.

Comment In: [Feature - 11/30/2012 - 04:10]

I enjoyed the epic dialog ...

I enjoyed the epic dialog boss battles in Torment. Getting through those formidable walls-o-text was a real accomplishment and I 'd argue was every bit as satisfying as dealing the final death blow to the grand foozle in any other given CRPG.

Comment In: [News - 11/02/2012 - 02:09]

Games are made to sell. ...

Games are made to sell. This means bright shiny objects, follow the arrows, hint sparkles, giant location icons, etc. I like games where you can turn that stuff off but I 'd imagine some people heavily depend on it to get through a game or else they wouldn 't get ...

Comment In: [Blog - 06/23/2011 - 10:36]

I'm 100 behind MCA and ...

I'm 100 behind MCA and company at Obsidian. They make the RPGs I want to play in spite of an incomplete ending, clunky camera, unpolished performance or a plethora of bugs. They have an excellent sensibly with what an RPG should be and what's most important. The player choices in ...