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Blogs

Joshua Kahelin's Blog

Joshua Kahelin's Comments

Comment In: Video: Where video games' 'damsel in distress' trope came from [News - 03/07/2013 - 07:37]

The goal of a Mario ...

The goal of a Mario game in the core series is always the same. Rescue the princess. Can 't very much rescue her if she was playable. Is anyone actually expecting Nintendo to change that formula with each new iteration

Comment In: THQ buyers confirm their future intentions for studios, IP [News - 01/25/2013 - 07:13]

Word is the Homeworld IP ...

Word is the Homeworld IP was left behind when Sega acquired Relic. :

Comment In: Opinion: Black Isle is a great case study in how to NOT crowdfund your game [News - 12/20/2012 - 04:23]

Black Isle is a defunct ...

Black Isle is a defunct studio that made some really amazing CRPGs. This is liken to Infograms re-branding as Atari or EA making an game store called Origin.

Comment In: From Torment to Eternity: Chris Avellone on RPGs [Feature - 11/30/2012 - 04:10]

I enjoyed the epic dialog ...

I enjoyed the epic dialog boss battles in Torment. Getting through those formidable walls-o-text was a real accomplishment and I 'd argue was every bit as satisfying as dealing the final death blow to the grand foozle in any other given CRPG.

Comment In: New Hitman asks players to improvise, but have they forgotten how? [News - 11/02/2012 - 02:09]

Games are made to sell. ...

Games are made to sell. This means bright shiny objects, follow the arrows, hint sparkles, giant location icons, etc. I like games where you can turn that stuff off but I 'd imagine some people heavily depend on it to get through a game or else they wouldn 't get ...

Comment In: An Interview with Chris Avellone - game designer, writer, and former 'unlucky schlep' [Blog - 06/23/2011 - 10:36]

I'm 100 behind MCA and ...

I'm 100 behind MCA and company at Obsidian. They make the RPGs I want to play in spite of an incomplete ending, clunky camera, unpolished performance or a plethora of bugs. They have an excellent sensibly with what an RPG should be and what's most important. The player choices in ...

[More Joshua Kahelin Comments]   

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