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Joshua Kahelin's Blog

 
 

Joshua Kahelin's Comments

Comment In: [News - 06/11/2014 - 03:21]

So moving forward, should females ...

So moving forward, should females be represented in every applicable game be a realistic expectation And if not should we have a Gamasutra article/thread about it explaining why the studio failed this simple task

Comment In: [News - 03/07/2013 - 07:37]

The goal of a Mario ...

The goal of a Mario game in the core series is always the same. Rescue the princess. Can 't very much rescue her if she was playable. Is anyone actually expecting Nintendo to change that formula with each new iteration

Comment In: [News - 01/25/2013 - 07:13]

Word is the Homeworld IP ...

Word is the Homeworld IP was left behind when Sega acquired Relic. :

Comment In: [News - 12/20/2012 - 04:23]

Black Isle is a defunct ...

Black Isle is a defunct studio that made some really amazing CRPGs. This is liken to Infograms re-branding as Atari or EA making an game store called Origin.

Comment In: [Feature - 11/30/2012 - 04:10]

I enjoyed the epic dialog ...

I enjoyed the epic dialog boss battles in Torment. Getting through those formidable walls-o-text was a real accomplishment and I 'd argue was every bit as satisfying as dealing the final death blow to the grand foozle in any other given CRPG.

Comment In: [News - 11/02/2012 - 02:09]

Games are made to sell. ...

Games are made to sell. This means bright shiny objects, follow the arrows, hint sparkles, giant location icons, etc. I like games where you can turn that stuff off but I 'd imagine some people heavily depend on it to get through a game or else they wouldn 't get ...