Transmedia narrative producer with an authentic hardcore edge.
Hardcore gamer. Veteran RPG game master.
Experience with AAA and mobile game production, working with corporate franchise and independent properties.
Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.
CSM and CAPM certification.
Unique, internationally celebrated creative voice. Recognized worldwide for mixing genre fiction with underground music culture.
Martian.Warlord # @ # gmail.com
Writing Samples HERE
"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.
Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier
"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property.
He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough, Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.
[Blog - 10/15/2014 - 02:02]
Hire a pro. Pacing and ...
Hire a pro. Pacing and dramatic reveal are skills. Commercials and sub genres of commercials like trailers require talent. Marketing is an important part of a game release. Why half step
[Blog - 09/25/2014 - 02:39]
I think there are obvious ...
I think there are obvious attempts to parameterize threat level, excitement level, and other tonal densities that can have a sonic quality. Frenzies of action are usually accompanied by a corresponding cacophony.
[Blog - 09/19/2014 - 01:27]
opposites that are narration and ...
opposites that are narration and interaction Game books and IF are both examples of successful game story genres. If you are younger you may not realize the impact or popularity that they had until more advanced computer games co-opted their technology and usurped their place in pop culture. r n ...
[Blog - 08/21/2014 - 03:37]
Boredom leads to day dreaming. ...
Boredom leads to day dreaming. Its a scientifically proven fact. r n r nSo those that advocate under realized narrative as a trigger for user imagination should proceed with caution.
[Blog - 08/18/2014 - 05:50]
Not sure how you define ...
Not sure how you define narrative theme. In the context of narrative, theme is typically a unifying structure. For example, it could be used to align your abc plots personal crisis, family crisis and society crisis into a central conflict.
[Blog - 08/20/2014 - 07:30]
Gamestory has a deep tradition ...
Gamestory has a deep tradition independent of game or story. IF, game books, theatrical improv, playing house, tabletop rpg, the mystery genre, zen koans, and story slams all contribute to this space.