Transmedia narrative producer with an authentic hardcore edge.
Hardcore gamer. Veteran RPG game master.
Experience with AAA and mobile game production, working with corporate franchise and independent properties.
Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.
CSM and CAPM certification.
Unique, internationally celebrated creative voice. Recognized worldwide for mixing genre fiction with underground music culture.
Martian.Warlord # @ # gmail.com
Writing Samples HERE
"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.
Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier
"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property.
He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough, Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.
[Blog - 07/03/2014 - 06:27]
Nice gameplay footage. I 'm ...
Nice gameplay footage. I 'm a sucker for words, so I felt a void where a movie trailer might have dialogue snippets or a deep voice over guy. I know, that sounds like blasphemy, right
[Blog - 06/23/2014 - 01:46]
Any pre-rendered main character fits ...
Any pre-rendered main character fits the 20th century one size fits all manufacturing/broadcast model. THis paradigm has a known weakness which is alienation. r n r nExploring the 21st century paradigm of on the fly individualized customization may be worth exploring. Can the player export their own face via web ...
[News - 06/20/2014 - 04:14]
[Blog - 06/19/2014 - 06:49]
Main disadvantage of paper playing ...
Main disadvantage of paper playing is, that one player must be Game master Dungeon master, Lord of the game, The Highest etc.. . r n r nA GM is an advantage of pen and paper RPG. Its a role that should be adapted for social computer RPGs. It allows for ...
[Blog - 06/12/2014 - 02:50]
Some people stubbornly define it ...
Some people stubbornly define it as role playing game, or a game where you feel like you 're playing the role of a character, which of course makes no sense. r n r nI 'm one of those people. I enjoy games where you feel like you 're playing the ...
[News - 06/11/2014 - 05:15]
Proportionality is important in heroic ...
Proportionality is important in heroic violence. Killing 1000 people looking for a pet cat is not a heroic story. So revenge or battling a massive existential threat are common themes. r n r nUsing gender to organize information will get you one result. Using other criteria to organize the same ...