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Joshua Darlington's Blog

 

Transmedia narrative producer with an authentic hardcore edge.

Hardcore gamer.  Veteran RPG game master. 

Experience with AAA and mobile game production, working with corporate franchise and independent properties.

Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.

CSM and CAPM certification.

Unique, internationally celebrated creative voice.  Recognized worldwide for mixing genre fiction with underground music culture.  

Martian.Warlord # @ # gmail.com

Writing Samples HERE

"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.

Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier

"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property. 

He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough,  Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art

 

 

Member Blogs

Posted by Joshua Darlington on Mon, 31 Dec 2012 07:35:00 EST in Design, Social/Online
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.


Posted by Joshua Darlington on Wed, 26 Sep 2012 10:57:00 EDT in Design, Social/Online
What are the hot entertainment platforms for the 21st century?


Posted by Joshua Darlington on Sun, 16 Sep 2012 01:03:00 EDT in Design, Console/PC
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.



Joshua Darlington's Comments

Comment In: [Blog - 12/02/2014 - 02:07]

I strongly recommend the free ...

I strongly recommend the free Berkeley class on iTunes on Archeology of the South Pacific. Its a brilliant source for building fantasy worlds. Another source that should be more influential is PALM WINE DRINKARD - which is a west African fantasy epic. Mark Twain 's favorite fantasy writer is Cabell ...

Comment In: [Blog - 10/24/2014 - 01:56]

The Hunger Games or Ender ...

The Hunger Games or Ender 's Game seem to be good examples of books hitting the target.

Comment In: [Blog - 10/15/2014 - 02:02]

Hire a pro. Pacing and ...

Hire a pro. Pacing and dramatic reveal are skills. Commercials and sub genres of commercials like trailers require talent. Marketing is an important part of a game release. Why half step

Comment In: [Blog - 09/25/2014 - 02:39]

I think there are obvious ...

I think there are obvious attempts to parameterize threat level, excitement level, and other tonal densities that can have a sonic quality. Frenzies of action are usually accompanied by a corresponding cacophony.

Comment In: [Blog - 09/19/2014 - 01:27]

opposites that are narration and ...

opposites that are narration and interaction Game books and IF are both examples of successful game story genres. If you are younger you may not realize the impact or popularity that they had until more advanced computer games co-opted their technology and usurped their place in pop culture. r n ...

Comment In: [Blog - 08/21/2014 - 03:37]

Boredom leads to day dreaming. ...

Boredom leads to day dreaming. Its a scientifically proven fact. r n r nSo those that advocate under realized narrative as a trigger for user imagination should proceed with caution.