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Josh Sutphin's Blog   Expert Blogs


I'm Josh Sutphin and I'm an indie game developer! I was previously the lead designer of Starhawk and creator of Fail-Deadly. I'm working on a new game which will be announced a little later this year.

I'm also available on a contract basis for game design consulting and Unity project development.

You can see all my video game work here, and my writing work is over here.

Follow me on Twitter: @invicticide


Expert Blogs

Posted by Josh Sutphin on Tue, 17 Feb 2015 06:52:00 EST in Business/Marketing, Design, Indie
"Satisfying, best-in-class game feel" is now a key, driving principle of my own studio, Third Helix. And this is exactly what you need: a clear, concise statement of what you stand for that will guide your business for (hopefully) many years to come.

Posted by Josh Sutphin on Mon, 04 Nov 2013 03:28:00 EST in Business/Marketing, Design, Production, Indie
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).

Posted by Josh Sutphin on Mon, 07 Oct 2013 03:27:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
In this Unity-focused article, Iíll teach you how to overcome API omissions by using extension methods to add functionality to built-in classes and classes defined inside third-party plugins.

Posted by Josh Sutphin on Sun, 19 May 2013 02:06:00 EDT in Design, Indie
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.

Posted by Josh Sutphin on Sun, 05 May 2013 02:09:00 EDT in Programming
OUYA provides a Unity plugin, but initial setup is less than straightforward. Here's a simple step-by-step guide that'll set you up from scratch for OUYA development in Unity.

Posted by Josh Sutphin on Tue, 16 Apr 2013 12:40:00 EDT in
Thumbstick dead zones are a subtle thing, but handling them incorrectly can make your game feel awkward or broken. Here are some simple techniques Iíve learned over the last six years working on major PS3 titles Warhawk and Starhawk.

Josh Sutphin's Comments

Comment In: [Blog - 02/18/2015 - 10:53]

I 'm upset that I ...

I 'm upset that I have to wait a week for my New 3DS XL to get here. YOU ARE NOT MAKING THE WAIT ANY EASIER WITH THIS.

Comment In: [Blog - 02/09/2015 - 02:28]

even at indie functions these ...

even at indie functions these days, I hear more people talking about analytics than about game design r n r nI 'd like to add a bit of nuance here. I 'm fascinated by analytics, and I think when applied correctly they can be an amazing tool in a game ...

Comment In: [News - 01/13/2015 - 03:20]

I think you 're making ...

I think you 're making his comment unnecessarily political. You seem to be reading him as if he 's just union-bashing, but I don 't think that 's what 's going on here. r n r nI 've been pro-union for my entire working life, but I share his question. ...

Comment In: [News - 07/22/2014 - 07:53]

If that 's true, then ...

If that 's true, then I 've been screwed out of something like 120,000 in overtime pay. r n r nWell, AAA development is in my rear-view mirror for a reason. :P

Comment In: [Blog - 03/31/2014 - 03:21]

I 'm surprised to not ...

I 'm surprised to not see any comments yet. O o r n r nYou 've said some inspiring things here. In particular, your whole On Rebellion section was riveting stuff. That whole struggle with confidence, and the anxiety about whether others will stand with you, are things I think ...

Comment In: [Blog - 03/27/2014 - 08:32]

Even more to the point: ...

Even more to the point: most often the only disorder in play is simple introversion, which is not a disorder at all and is instead just a personality type. r n r nIt 's a good article, but that point made it sound like every engineer has Aspergers, which is ...