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Josh Sutphin's Blog   Expert Blogs


I'm Josh Sutphin and I'm an indie game developer! I was previously the lead designer of Starhawk and creator of Fail-Deadly. I'm working on a new game which will be announced a little later this year.

I'm also available on a contract basis for game design consulting and Unity project development.

You can see all my video game work here, and my writing work is over here.

Follow me on Twitter: @invicticide


Expert Blogs

Posted by Josh Sutphin on Tue, 17 Feb 2015 06:52:00 EST in Business/Marketing, Design, Indie
"Satisfying, best-in-class game feel" is now a key, driving principle of my own studio, Third Helix. And this is exactly what you need: a clear, concise statement of what you stand for that will guide your business for (hopefully) many years to come.

Posted by Josh Sutphin on Mon, 04 Nov 2013 03:28:00 EST in Business/Marketing, Design, Production, Indie
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).

Posted by Josh Sutphin on Mon, 07 Oct 2013 03:27:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
In this Unity-focused article, Iíll teach you how to overcome API omissions by using extension methods to add functionality to built-in classes and classes defined inside third-party plugins.

Posted by Josh Sutphin on Sun, 19 May 2013 02:06:00 EDT in Design, Indie
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.

Posted by Josh Sutphin on Sun, 05 May 2013 02:09:00 EDT in Programming
OUYA provides a Unity plugin, but initial setup is less than straightforward. Here's a simple step-by-step guide that'll set you up from scratch for OUYA development in Unity.

Posted by Josh Sutphin on Tue, 16 Apr 2013 12:40:00 EDT in
Thumbstick dead zones are a subtle thing, but handling them incorrectly can make your game feel awkward or broken. Here are some simple techniques Iíve learned over the last six years working on major PS3 titles Warhawk and Starhawk.

Josh Sutphin's Comments

Comment In: [Blog - 08/17/2015 - 02:01]

This is a really good ...

This is a really good article. As a designer I 'm personally obsessed with these kinds of feel-y details, so I 'll admit I read this with a very critical eye... but for each solution you presented I found myself nodding along, saying yup, that 's exactly right . I ...

Comment In: [Blog - 06/24/2015 - 10:28]

It 's a shame you ...

It 's a shame you haven 't gotten more comments on this and earlier articles in the series, because this project sounds fascinating. r n r nI don 't suppose you have, or could post, a video demonstration at some point It 's interesting to read about but I 'd ...

Comment In: [Blog - 06/04/2015 - 01:25]

It sounds like you had ...

It sounds like you had some problems with git Unity that could have been avoided with the correct initial setup. I can 't say for certain since I don 't have all the details - just the summary in your post - but that 's my first guess, especially since ...

Comment In: [Blog - 06/02/2015 - 01:30]

On paper, I 'd be ...

On paper, I 'd be inclined to agree with you. But in practice, having spent several years of my life working in an environment in which every one of my design decisions was questioned, second-guessed, and debated to the point of absurdity, I 'm gonna have to side with the ...

Comment In: [Blog - 05/28/2015 - 01:32]

This is very cool. Thanks ...

This is very cool. Thanks for bringing my attention to this

Comment In: [Blog - 02/18/2015 - 10:53]

I 'm upset that I ...

I 'm upset that I have to wait a week for my New 3DS XL to get here. YOU ARE NOT MAKING THE WAIT ANY EASIER WITH THIS.