Josh Sutphin's Blog
I'm Josh Sutphin and I'm an indie game developer! I was previously the lead designer of Starhawk and creator of Fail-Deadly. I'm working on a new game which will be announced a little later this year.
I'm also available on a contract basis for game design consulting and Unity project development.
You can see all my video game work here, and my writing work is over here.
Follow me on Twitter: @invicticide
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).
In this Unity-focused article, Iíll teach you how to overcome API omissions by using extension methods to add functionality to built-in classes and classes defined inside third-party plugins.
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.
OUYA provides a Unity plugin, but initial setup is less than straightforward. Here's a simple step-by-step guide that'll set you up from scratch for OUYA development in Unity.
Thumbstick dead zones are a subtle thing, but handling them incorrectly can make your game feel awkward or broken. Here are some simple techniques Iíve learned over the last six years working on major PS3 titles Warhawk and Starhawk.
Josh Sutphin's Comments
[News - 07/22/2014 - 07:53]
If that 's true, then ...
If that 's true, then I 've been screwed out of something like 120,000 in overtime pay. r n r nWell, AAA development is in my rear-view mirror for a reason. :P
[Blog - 03/31/2014 - 03:21]
I 'm surprised to not ...
I 'm surprised to not see any comments yet. O o r n r nYou 've said some inspiring things here. In particular, your whole On Rebellion section was riveting stuff. That whole struggle with confidence, and the anxiety about whether others will stand with you, are things I think ...
[Blog - 03/27/2014 - 08:32]
Even more to the point: ...
Even more to the point: most often the only disorder in play is simple introversion, which is not a disorder at all and is instead just a personality type. r n r nIt 's a good article, but that point made it sound like every engineer has Aspergers, which is ...
[Blog - 01/09/2014 - 12:01]
As someone who may be ...
As someone who may be following in your footsteps in the next few months: thanks for this awesome resource. :
[Blog - 01/09/2014 - 07:41]
I think a lot of ...
I think a lot of those kinds of articles come from people who 've had bad experiences probably mixed in with good ones and are trying to tell you how to avoid stumbling into those same bad experiences. Which is a noble enough goal, I guess. r n r nThe ...
[Blog - 12/10/2013 - 10:16]
Most distribution on mobile is ...
Most distribution on mobile is currently paid, which favors large companies or companies that have games with an LTV 4. During the holidays, cost of acquisition apparently topped 7 . r n r nThe way you phrased that, it almost sounds like watching a price on the stock market. Where ...