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October 7, 2015
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Josh Sutphin's Blog   Expert Blogs


I'm Josh Sutphin and I'm an indie game developer! I was previously the lead designer of Starhawk and creator of Fail-Deadly. I'm working on a new game which will be announced a little later this year.

I'm also available on a contract basis for game design consulting and Unity project development.

You can see all my video game work here, and my writing work is over here.

Follow me on Twitter: @invicticide


Expert Blogs

Posted by Josh Sutphin on Tue, 22 Sep 2015 01:32:00 EDT in Business/Marketing, Console/PC, Indie
Vetting a PR company is about more than just the size of their press list or their social reach. We ran into a surprising and totally unexpected problem, and we're here to share what we learned.

Posted by Josh Sutphin on Tue, 17 Feb 2015 06:52:00 EST in Business/Marketing, Design, Indie
"Satisfying, best-in-class game feel" is now a key, driving principle of my own studio, Third Helix. And this is exactly what you need: a clear, concise statement of what you stand for that will guide your business for (hopefully) many years to come.

Posted by Josh Sutphin on Mon, 04 Nov 2013 03:28:00 EST in Business/Marketing, Design, Production, Indie
I left AAA to go indie, and then screwed up a bunch. Here is my sordid tale of failure (and how it might actually prove beneficial in the long run).

Posted by Josh Sutphin on Mon, 07 Oct 2013 03:27:00 EDT in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
In this Unity-focused article, I’ll teach you how to overcome API omissions by using extension methods to add functionality to built-in classes and classes defined inside third-party plugins.

Posted by Josh Sutphin on Sun, 19 May 2013 02:06:00 EDT in Design, Indie
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.

Posted by Josh Sutphin on Sun, 05 May 2013 02:09:00 EDT in Programming
OUYA provides a Unity plugin, but initial setup is less than straightforward. Here's a simple step-by-step guide that'll set you up from scratch for OUYA development in Unity.

Josh Sutphin's Comments

Comment In: [Blog - 09/25/2015 - 12:31]

As the stores increased in ...

As the stores increased in size so inversely the exposure a game would get decreased. This is why How do I make a good game started to be replaced with how do I get my game discovered . r n r nExactly how I ve felt about Gamasutra articles for ...

Comment In: [Blog - 09/22/2015 - 01:32]

Definitely getting that feeling, on ...

Definitely getting that feeling, on both points. :

Comment In: [Blog - 08/17/2015 - 02:01]

This is a really good ...

This is a really good article. As a designer I 'm personally obsessed with these kinds of feel-y details, so I 'll admit I read this with a very critical eye... but for each solution you presented I found myself nodding along, saying yup, that 's exactly right . I ...

Comment In: [Blog - 06/24/2015 - 10:28]

It 's a shame you ...

It 's a shame you haven 't gotten more comments on this and earlier articles in the series, because this project sounds fascinating. r n r nI don 't suppose you have, or could post, a video demonstration at some point It 's interesting to read about but I 'd ...

Comment In: [Blog - 06/04/2015 - 01:25]

It sounds like you had ...

It sounds like you had some problems with git Unity that could have been avoided with the correct initial setup. I can 't say for certain since I don 't have all the details - just the summary in your post - but that 's my first guess, especially since ...

Comment In: [Blog - 06/02/2015 - 01:30]

On paper, I 'd be ...

On paper, I 'd be inclined to agree with you. But in practice, having spent several years of my life working in an environment in which every one of my design decisions was questioned, second-guessed, and debated to the point of absurdity, I 'm gonna have to side with the ...