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Josh Foreman's Blog   Expert Blogs

 

Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.

 

Blog:  http://www.joshuaforeman.blogspot.com/

Personal Art:  http://scrybe.deviantart.com/

 

Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games


Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man


Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.


Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.


Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?


Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.



Josh Foreman's Comments

Comment In: [Blog - 04/22/2014 - 09:24]

The genetic engineering aspect seems ...

The genetic engineering aspect seems strange to me. Unless you have some magic element. Or do like Rogue Legacy does and provide several offspring to choose from.

Comment In: [News - 04/17/2014 - 04:01]

I smell a big wad ...

I smell a big wad of cash.

Comment In: [Blog - 03/27/2014 - 01:43]

I believe what you are ...

I believe what you are describing is illustrated in the Flow channel diagram by the wave-like line in the middle. Yes, difficulty should never be a completely flat, linear line. But it 's also almost impossible to make that happen anyway I guess our disagreement comes down to how we ...

Comment In: [News - 03/19/2014 - 06:28]

Good read. Fascinating perspective. ...

Good read. Fascinating perspective.

Comment In: [Feature - 01/10/2014 - 02:00]

If I understand the concept ...

If I understand the concept of ethical F2P correctly... the idea is that when implemented properly the money you spend on the game is opt-in. You are essentially buying only the content you value. Unethical F2P is where the illusion of a full product is presented as free, but it ...

Comment In: [News - 03/19/2014 - 12:38]

Me and two other 's ...

Me and two other 's are working on our first indie project and started in Unity since we could develop for free. But those thousands required to actually get the game on mobile devices is pretty dreadful for us. Looks like we 've got a big decision to make now. ...