Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 6, 2016
arrowPress Releases
February 6, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Josh Foreman's Blog   Expert Blogs


Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.



Personal Art:


Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games

Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man

Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.

Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.

Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?

Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.

Josh Foreman's Comments

Comment In: [Blog - 01/07/2016 - 02:32]

Hey man, this is cool ...

Hey man, this is cool We recently did a playthrough of a lot of Tomb Raider for Extra Play where we talked about level art and design. You might like listening to other devs talk about some of your work. r n r n v P3iL9iwmhuQ

Comment In: [News - 04/10/2015 - 04:00]

Thanks, Tim. I really enjoyed ...

Thanks, Tim. I really enjoyed this and I have had a lot of similar thoughts. There have been moments where and I kid you not I 've felt that what I was doing was making me a better person. That is very rare. I can 't articulate exactly how... but ...

Comment In: [News - 12/10/2015 - 09:41]

Good food for thought Especially ...

Good food for thought Especially from the author of my favorite design book.

Comment In: [News - 12/02/2015 - 04:14]

I haven 't played the ...

I haven 't played the new TR yet. In general puzzles make me feel stupid. Maybe because I am But I felt like the previous TR did a pretty good job getting a dunce like me to feel smart sometimes. r n r nSpeaking of which, here 's a video ...

Comment In: [News - 05/09/2013 - 02:12]

Oh wow. I always listen ...

Oh wow. I always listen with earbuds at work, and only have the left one in so I can hear when co-workers need me. I thought there was no translation until I read the comments.

Comment In: [Blog - 10/12/2015 - 09:25]

Great and thought-provoking piece As ...

Great and thought-provoking piece As an environment artist of 20 years it 's been quite a journey of constant change and improvement. I educate myself as much as I can with college courses online and through the Teaching Company in subjects such as geology, ecology, engineering and architecture. I 'm ...