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Josh Foreman's Blog   Expert Blogs


Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.



Personal Art:


Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games

Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man

Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.

Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.

Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?

Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.

Josh Foreman's Comments

Comment In: [News - 10/02/2015 - 12:52]

lt We 'll see how ...

lt We 'll see how long business as usual lasts.

Comment In: [News - 09/28/2015 - 04:02]

Very good. As Ian Bogost ...

Very good. As Ian Bogost calls it: Procedural rhetoric.

Comment In: [Blog - 09/18/2015 - 01:30]

I really enjoyed this, thanks ...

I really enjoyed this, thanks

Comment In: [News - 09/23/2015 - 05:52]

Or find new ways to ...

Or find new ways to incentivize players to look in certain directions at certain times. Terrible idea, but maybe a springboard for a good one: Put VR Bux in places and subtle ghosted sight paths to draw player 's eyes towards them. They can use the VR Bux to buy ...

Comment In: [News - 06/06/2014 - 04:19]

I second Artur 's request ...

I second Artur 's request for hard data one why anyone think 's Blow is a bad guy. I follow him on Twitter, I 've watched a couple of his talks, and read an interview or two. I 've never got that impression. He seems like a thoughtful guy who ...

Comment In: [Blog - 08/14/2015 - 03:00]

I read a lot of ...

I read a lot of Bogost, and I read a lot of game crit. My impression is that most game critics could not comprehend Bogost. Especially now that the bulk of critics are influencers who are just dudes who yell into a camera and put it on Youtube.