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Josh Foreman's Blog   Expert Blogs

 

Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.

 

Blog:  http://www.joshuaforeman.blogspot.com/

Personal Art:  http://scrybe.deviantart.com/

 

Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games


Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man


Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.


Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.


Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?


Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.



Josh Foreman's Comments

Comment In: [Blog - 10/22/2014 - 03:19]

Yeah... I don 't know. ...

Yeah... I don 't know. I 'm trying to follow this logic to its natural conclusion. Just off the top of my head, what 's the worst thing I can think of, and now pretend it 's a game. So someone makes a baby raping game. Is this good for ...

Comment In: [News - 08/26/2014 - 04:05]

As an environment artist on ...

As an environment artist on a AAA game I can attest that what he 's saying makes sense. But it 's really interesting seeing the reactions here. The stuff they are innovating is perhaps too subtle to make a difference to non-artists.

Comment In: [News - 09/04/2014 - 04:48]

Just... Please God.... not Shia ...

Just... Please God.... not Shia Labeouf.

Comment In: [Blog - 08/26/2014 - 12:40]

Thanks for laying out these ...

Thanks for laying out these categories. I feel the same way you do, but maybe with this lens I 'll be able to incorporate them into my early design more holistically.

Comment In: [Blog - 07/30/2014 - 06:39]

Seems like common sense stuff. ...

Seems like common sense stuff. But in the heat of publishing these kinds of reminders can be invaluable. Thanks

Comment In: [Blog - 06/11/2014 - 11:11]

Did you try a small ...

Did you try a small camera jerk and reset Like if you conk your head. That MIGHT ameliorate the disassociation between camera and body by hiding the disconnect in the visual noise.