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Josh Bycer's Blog

 

For over seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.

 

Member Blogs

Mortal Kombat X's recent release has been marked with great reviews and debates over the monetization scheme. Today's post looks at what's wrong here and looking at another example of when DLC monetization is handled correctly .


Posted by Josh Bycer on Mon, 20 Apr 2015 01:22:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
I'm back with another look at narrative in video games and what game designers can learn about non serialized storytelling from the classic TV show Columbo.


Today's post looks at how control schemes were forever altered thanks to the evolution of the dual stick system and what they mean when designing gamepads and the difference between 2D and 3D game design.


Posted by Josh Bycer on Fri, 10 Apr 2015 01:52:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Replayability has become a popular option to extend a game's life-cycle and is a major factor in great rogue-likes. But today's post looks at the debate as to whether or not replayability should be a factor in a game's quality when it comes to reviews.


Posted by Josh Bycer on Tue, 07 Apr 2015 01:07:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Today's post looks at how the skill set of your player can be taken into consideration when building the levels of your game based on two different design philosophies.


Posted by Josh Bycer on Wed, 01 Apr 2015 03:04:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
"Clicker" games have become a popular time waster for many gamers and today's post explains how baking cookies and fighting monsters provide the same entertainment.



Josh Bycer's Comments

Comment In: [News - 04/09/2015 - 02:37]

I agree with the EFF ...

I agree with the EFF as well. There is a big difference both in the audience and the use of the hacking that the ESA is fighting against when it comes to game preservation. Since the games are abandoned, that means the developers/publishers are not doing any more work with ...

Comment In: [Blog - 03/24/2015 - 02:30]

Civ has a good UI ...

Civ has a good UI in my opinion as it has a lot of tooltips and information that constantly referenced back to each other For instance being able to see how your happiness was affecting your economy and vice versa . r n r nStarcraft 2 I thought was just ...

Comment In: [Blog - 02/03/2015 - 01:50]

I think ultimately to avoid ...

I think ultimately to avoid the same problem as early access, living games will need to have an agreed upon standard. Some ideas from the post would be: r n r n1. The game is done IE it would be a finished review-able product in any other case that the ...

Comment In: [Blog - 01/14/2015 - 02:49]

re: Cheat codes r n ...

re: Cheat codes r n r nYou are right that we don 't see cheat codes today except for rare exceptions but they would still be considered cheats as you are modifying the game, but again their use is so limited that we can ignore them for the purpose of ...

Comment In: [Blog - 01/09/2015 - 01:32]

Interesting post, I haven 't ...

Interesting post, I haven 't played Destiny but I 've seen enough online games to know the repercussions of letting intentional cheating go. Those million players who now have raid tier content through cheating are going to make whatever next raid Bungie designs imbalanced by the fact that they already ...

Comment In: [Blog - 12/30/2014 - 02:04]

The genre has definitely fallen ...

The genre has definitely fallen on hard times with exception to Starcraft. There 's a post waiting to be written up about that but the short story is that too many RTS games tried to become the next big E-Sports craze and altered their design and focus to micro play, ...