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Joseph Willmon's Blog

 
 

Joseph Willmon's Comments

Comment In: [News - 08/11/2014 - 11:06]

Those are some abysmal metrics. ...

Those are some abysmal metrics. However: r n r nConversion rate itself is a non-linear metric that does not scale 1:1 with audience size. If World of Tanks had 12x the audience, its conversion rate would be significantly smaller as well. r n r nMonetize your game intelligently in a ...

Comment In: [Feature - 07/22/2013 - 01:00]

100 Rogues is my favorite ...

100 Rogues is my favorite game on iOS. Thanks for making it, and I 'm looking forward to playing it on Ouya

Comment In: [Blog - 05/22/2013 - 05:37]

Is it too late to ...

Is it too late to get in on this thread where we misinterpret the author 's point and take umbrage at the phantom point we 've decided to imagine in its place Because that seems like some good fun. r n r nSimon, what you 're really saying is patently ...

Comment In: [Feature - 12/07/2012 - 04:00]

@Jonathon Chan r n r ...

@Jonathon Chan r n r nI understand where they 're coming from, even if I don 't agree with the sentiment. Responses like that come from a place of pain, and it 's obvious that Free-to-play is great source of pain for designers right now. Most of us joined the ...

Comment In: [News - 11/02/2012 - 05:10]

Came for the screenshot of ...

Came for the screenshot of Road Rash II, stayed for insightful article. r n r nOne line I thought was particularly smart and shouldn 't be buried there in the middle of all the text: Repetition bonds you with a product. I 'd never really considered that, and when you ...

Comment In: [News - 10/31/2012 - 01:36]

This game was a lot ...

This game was a lot of fun - props to Jim Crawford and Tim Ambrogi for the suggestion I really hope figure out the solution catches on and entirely replaces the current trend of just do what the tooltip says.