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Math for Game Developers Video Series
by Jorge Rodriguez on 01/26/13 09:30:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

I've launched a new Youtube series, Math for Game Developers. Each week I'll be showing how to solve a new problem in game development using math, and I'll be building up a math toolkit that you can use to solve any game dev problem.

1. Moving a character with vectors: http://www.youtube.com/watch?v=sKCF8A3XGxQ
3. Finding the distance between two characters: http://www.youtube.com/watch?v=bk-RyG0KR_I
4. Fast way to compare distances: http://www.youtube.com/watch?v=DxmGxkhhluU
5. Speeding up and slowing down characters: http://www.youtube.com/watch?v=U3mbQrLu7E8

This is very basic stuff, just showing the basics of vector maths, but eventually I'll be progressing to explaining the math behind more advanced things. I'm very excited about this series because it focuses on solving specific problems that come up in game dev all the time. When I was just learning game development I couldn't be bothered to learn any math unless it helped me in some way, so every video I make solves a problem.

I hope to help out people who are just starting their game dev career so please let me know if I can improve the videos (other than the low quality audio, a problem I'm working on) or if you didn't understand something

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