20+ year veteran game developer, worked at Core Design, Player One, Lucky Chicken and GPC Games as Tech. Director. Also makes iOS/Unity games for fun at www.game-fun.net
[News - 11/10/2015 - 04:02]
I combined both Procedural and ...
I combined both Procedural and Design/tool elements together for best of both worlds in semi-procedural track design for Devil 's Peak Rally iOS and Droid . I used tool data to define the track curves, elevation changes, cross sections and surface types, then procedural code to generate the actual track ...
[News - 03/02/2015 - 05:13]
How many games per day ...
How many games per day lost from iTuns r nmaybe retired/removed from sale/ become old incompatible etc... none
[Blog - 07/07/2014 - 09:33]
[News - 06/18/2014 - 02:57]
[News - 06/11/2014 - 05:15]
[News - 05/01/2014 - 11:38]