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Jonnathan Hilliard's Blog

 

20+ year veteran game developer, worked at Core Design, Player One, Lucky Chicken and GPC Games as Tech. Director. Also makes iOS/Unity games for fun at www.game-fun.net

 

Jonnathan Hilliard's Comments

Comment In: [Blog - 12/07/2015 - 09:59]

How to keep going.... Well... ...

How to keep going.... Well... Don 't start a new project until you finish the last. If you tacked together all the time you spent on all those unfinished projects... you 'd probably have finished several by now. Like Thomas said, it took many tries to just get one level ...

Comment In: [Blog - 11/30/2015 - 07:55]

heh, yes another time and ...

heh, yes another time and place. r nRe: Games as art is in decline ... have you checked out the mobile and indie scene lately Its only in decline at the big pubs. Elsewhere its exploding. r nI have been working in that 'new frontier ' since the start. r ...

Comment In: [News - 11/10/2015 - 04:02]

I combined both Procedural and ...

I combined both Procedural and Design/tool elements together for best of both worlds in semi-procedural track design for Devil 's Peak Rally iOS and Droid . I used tool data to define the track curves, elevation changes, cross sections and surface types, then procedural code to generate the actual track ...

Comment In: [News - 03/02/2015 - 05:13]

How many games per day ...

How many games per day lost from iTuns r nmaybe retired/removed from sale/ become old incompatible etc... none

Comment In: [Blog - 07/07/2014 - 09:33]

a challenge, is fun ...

a challenge, is fun

Comment In: [News - 06/18/2014 - 02:57]

could also use multi cameras ...

could also use multi cameras to film 3D video... for later playback on oculus