Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

How the mobile development industry has changed in the last five years and where it is headed in the next five

by Jonathan Raveh on 02/02/16 08:05:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

It’s 2016, and looking back over the last five years, it’s amazing how much the mobile landscape has changed, particularly for app developers.  It’s hard to imagine that it was only just 2009 when Apple started allowing in-app purchases, and by this year, mobile game revenues alone totaled over $30 Billion!  This massive growth has fueled increased competition and market saturation, with over 1.5 million apps on the App Store and the equivalent on Android/Google Play.  While the story of the last five years in mobile has been one of explosive growth, the next five will represent a combination of growth and maturation. 

For mobile developers, particularly game developers, increased cost per installs and other customer acquisition costs are making it more difficult to compete as old techniques like incentivized installs and app keyword optimization no longer yield results.  Winning in this more competitive market will require laser-like focus, integrated product/market strategy, and greater levels of customer intimacy and engagement.  I’d like to highlight some trends that will shape the industry going forward and outline what game developers can do to succeed.

Rise of Distribution Platforms

One trend that has the potential to change this situation is the rise of other distribution platforms.

  • Amazon Underground: where they have thousands of apps available for free with no need to have IAPs to drive revenues.  Instead, Amazon pays the developers on a “usage” basis based on how much users use the app.  Because the users don’t pay Amazon to play the games, Amazon is banking it will be able to monetize these users in a different way.  Amazon’s scale and reach can make this a viable alternative to the other platforms, and the Underground app operates on Android so that most of the world’s smartphone users can utilize it, not just Amazon Fire owners.
  • Messaging platform:  Line in Japan, Kakao Talk in Korea and Tencent QQ in China have all become app distribution platforms, where users engage in all kinds of activities, from playing games to ordering food, to buying movie tickets, all while using the messaging app.  Looking to the Asian model, messaging app Viber has created Viber Games in an attempt to build its own game distribution platform.  But perhaps even more importantly, Facebook is pursuing a similar strategy with Facebook Messenger.  While the first apps to be fully integrated in to FB Messenger were still communication based emoji and or GIF/animation apps like Bitmoji and JibJab, Facebook launched its first Messenger based game last year.  Seeing how Zynga’s Farmville grew in the hothouse of Facebook’s social graph, it’s not a stretch to see how the intrinsic networks on the messenger platform could do the same for mobile games.

Customer Intimacy

These new platforms can change the way apps get discovered, but developers cannot succeed if they don’t provide a valuable user experience.  This means more focus and specialization, and greater customer intimacy.  Focus means developing apps for specific market segments, whether defined by type of game, or type of user.  One such segment that could represent a major opportunity is “silver” or mature gamers.  Over the next 20 years we will witness the “graying” of the first generation to be raised on video games, and developers would be wise to create games tailored to their needs, which are to remain social, connected and engaged in life.

Long-term Engagement + Retention

In general, there is an ongoing shift from new user acquisition to retention of higher quality users, ones who are more engaged with the product and are more likely to spend money using it.  Long-term engagement is becoming a more important metric than number of downloads, and advertising platforms and analytics tools are now focusing on how to measure engagement to help developers better target and retain quality users.

Quality over Quantity

Another trend that relates to retention over acquisition is extending/updating successful apps rather than releasing new ones.  This is particularly important for game developers, as updating new levels/settings/challenges to keep loyal users engaged can be done more rapidly for mobile games than in the typical PC or Console game cycle, where new versions of hits are released once a year.

So: new forms of distribution, better analytics and smarter ad platforms, product/market specialization, and an emphasis of quality users over quantity.  These can be guiding principles for game designers going forward, and can inform the fundamental choices developers make when creating games.  By understanding more precisely in the beginning who your users are, how you plan on reaching them, how you plan on measuring their engagement, and how you will enable the game to keep them playing, you will be equipped to thrive in the challenging mobile landscape as it continues to mature over the next several years.


Related Jobs

Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[04.24.19]

Combat Systems Designer
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[04.24.19]

FX Artist
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[04.24.19]

Senior Producer
Wizards of the Coast
Wizards of the Coast — Renton, Washington, United States
[04.24.19]

Sr Lead Software Engineer - Arena





Loading Comments

loader image