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July 23, 2014
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Jonathan Murphy's Blog


Been in the industry since 2002, making games since age 10. Busy working on Ithica, and some help with the Atom Engine. Real next gen graphics. Want 8k resolution, 2,000 fps real time? Polygons aren't the answer.


Jonathan Murphy's Comments

Comment In: [Blog - 07/21/2014 - 12:52]

Back when I started in ...

Back when I started in 2002 new devs were measured in time. If a team survived past the first year they outlasted 90 of competition. Even with new tech, team, and design. I think the bigger factors are progress over time, practicality in the face of ambition.

Comment In: [News - 07/22/2014 - 01:50]

Like I said. I 'm ...

Like I said. I 'm eager to see sales for Destiny.

Comment In: [Blog - 07/17/2014 - 01:46]

I agree. Milestones work. It ...

I agree. Milestones work. It 's like a marathon. Maintain the pace. Days of downtime can turn into months. There will be slow points, but consistent progress must be maintained.

Comment In: [News - 07/14/2014 - 04:00]

Are you kidding me Traditional ...

Are you kidding me Traditional press has had historic disaster taking back door bribes, giving many indie devs the finger 2001-2008 , running crap like Mountain Dew all over their sites, and the worst offense of all, hyping the crap out of products before anyone has had even 5 seconds ...

Comment In: [News - 06/27/2014 - 06:06]

Yes I 've been trying ...

Yes I 've been trying to point people to that WoW and CoD have both had declining year on year sales. EA is a billion times more secure than Activision.

Comment In: [Blog - 06/24/2014 - 04:41]

If people are likely to ...

If people are likely to pick their nose, fart, burp. You really can 't make that stuff illegal. Humans like to show off, and share. This is why fair use needs to be expanded, not contracted. You can 't stop people from being people. It 's a battle you will ...