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July 30, 2014
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Jonathan Murphy's Blog


Been in the industry since 2002, making games since age 10. Busy working on Ithica, and some help with the Atom Engine. Real next gen graphics. Want 8k resolution, 2,000 fps real time? Polygons aren't the answer.


Jonathan Murphy's Comments

Comment In: [News - 07/29/2014 - 01:52]

So the future I worried ...

So the future I worried about has finally happened. I stopped paying for XBL because all I played was Castlevania HD. Now companies are individually charging subs for their games. Hold on. I 'm going to kiss my PC again.

Comment In: [News - 07/25/2014 - 11:23]

I 'm annoyed by, Well ...

I 'm annoyed by, Well that 's the way the world is. Did Columbus let the church stop him Hell no. He took action. It was a small action at the time, with immense risk. But it had massive results. r n r nWe have come far since the EA ...

Comment In: [News - 07/25/2014 - 08:08]

I really don 't have ...

I really don 't have a favorite. But I hear, Jonathan Murphy is the sexist game dev alive ... Ok I 'm kidding. 2nd best. r n r nEric Chahi has inspired me many times. I hope I can one day make a game as good as, Out Of This ...

Comment In: [Blog - 07/21/2014 - 12:52]

Back when I started in ...

Back when I started in 2002 new devs were measured in time. If a team survived past the first year they outlasted 90 of competition. Even with new tech, team, and design. I think the bigger factors are progress over time, practicality in the face of ambition.

Comment In: [News - 07/22/2014 - 01:50]

Like I said. I 'm ...

Like I said. I 'm eager to see sales for Destiny.

Comment In: [Blog - 07/17/2014 - 01:46]

I agree. Milestones work. It ...

I agree. Milestones work. It 's like a marathon. Maintain the pace. Days of downtime can turn into months. There will be slow points, but consistent progress must be maintained.