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Jonathan Jou's Blog

 

I, Jonathan D. Jou, of sound mind and body, do hereby bequeath to the foolhardy, the headstrong, and the merely ponderous, the foolhardy, headstrong, and largely ponderous ponderance of a man trying to find the perfect game. ...sort of.

 

Member Blogs

Posted by Jonathan Jou on Wed, 15 Dec 2010 09:02:00 EST in Design
What do bots tell us about MMORPG design? Are they really the problem, or a symptom?



Jonathan Jou's Comments

Comment In: [Blog - 03/28/2014 - 01:23]

Sage advice, Deborah. I think ...

Sage advice, Deborah. I think you rightly and expertly tease apart the notion of the world in the author 's mind and the world the reader needs to see. It 's definitely a case where moderation is best, and as far as rules of thumb go I would recommend people ...

Comment In: [Blog - 03/09/2014 - 12:33]

I skimped on this part ...

I skimped on this part of the pep talk, but I agree with you, Zachary. The liberal arts undergraduate degree is where students learn the most valuable skill of all how to learn. A degree in a subject hopelessly unrelated to the current job interview still demonstrates resourcefulness, communication skills, ...

Comment In: [Blog - 01/30/2014 - 11:54]

All true Of course, I ...

All true Of course, I wasn 't one of those people who believed that the Nintendo Wii was going to be succeeded by an equally popular console. Most people can now safely look back at the Wii era and observe that Nintendo had courted a highly fickle and incredibly lucrative ...

Comment In: [Blog - 01/10/2014 - 09:08]

Shadowrun sounds like it wrapped ...

Shadowrun sounds like it wrapped up rather neatly Of the three projects I 've backed, two are big teams working with multi-million dollar budgets which update regularly and sound like they 're on schedule. I expect great things from Project Eternity and Torment: Tides of Numeria. r n r nI ...

Comment In: [Blog - 11/06/2013 - 09:00]

I think this is a ...

I think this is a very reasonable and well-founded approach to programming, and very much advocate thinking in high level before diving into compiler-ready implementation. The hardest parts of programming tend to be the practice to breaking large tasks into smaller, simpler tasks, and flowcharts closely resemble the basic building ...

Comment In: [Blog - 07/12/2013 - 02:18]

Thanks, Joshua That definitely answers ...

Thanks, Joshua That definitely answers my question. I will tell you the following things: r n r n1. I write games entirely as a hobby, and am a full time graduate student at the moment. My day-to-day contributions are theorems, corollaries, and math, which means that my job is actually ...