Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2014
arrowPress Releases
October 25, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


John Trauger's Blog


Due to economics and that pesky "needing to eat" thing, John Trauger is working smewhere other than the game industry at this time.


John Trauger's Comments

Comment In: [News - 10/11/2014 - 04:11]

I am of two minds ...

I am of two minds when it comes to this. r n r nOn the one hand, a backlash like this is to be expected. The language of political activism in the USA is outrage, shame and demonetization directed at target. Which in this case is AAA titles starring nearly ...

Comment In: [News - 08/20/2014 - 04:44]

That man was the John ...

That man was the John Scully of Microsoft.

Comment In: [News - 08/15/2014 - 05:20]

Did we walk the same ...

Did we walk the same halls at the same time r n r nI worked in Sierra-Oakhurst, from 1993 till its close by vivendi in 1999. I was mostly in QA though.

Comment In: [Blog - 08/12/2014 - 12:56]

Nothing wrong with girl-games. Make ...

Nothing wrong with girl-games. Make 'em r n r nNothing wrong with guy-games. Make 'em r n r nNothing wrong with gender-neutral games. Make 'em r n r nVive la difference r n r nPossibly the biggest problem with the backlash against the time-honored white-male-protagonist or young-male-oriented games is the ...

Comment In: [News - 08/12/2014 - 07:40]

I 'd agree and go ...

I 'd agree and go a step further. r n r nCandy Crush Saga 's monitization model was flawed. From everything I 've read on Gamasutra I haven 't played CCS and don 't plan to it was Give players headaches then sell them the aspirin. r n r nI ...