John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.
*EDIT* 2005 is starting to seem like a long time ago...
Why exactly does killing work so well in games?
Examining the beauty of games that take place in one focused locale.
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.
[Feature - 01/29/2013 - 04:20]
[News - 07/05/2012 - 04:48]
[News - 01/19/2012 - 06:47]
Common misconception: more is better. ...
Common misconception: more is better. Visual Studio is already so bloated, slow, and broken that more features can't help but pull the product down. For many of us who have to battle it every day, distractions like this only make it seem like the team has lost its focus and ...
[News - 01/09/2012 - 02:38]
I pray our government can ...
I pray our government can get him out of this insane situation. Regardless of culture or creed, the execution of foreign nationals for game development is EXTREME. Hopefully they can resolve this before someone dies.
[Blog - 10/01/2011 - 10:43]
Your articles are a real ...
Your articles are a real treat. Thanks for all the work, and keep 'em coming They can only have a positive influence on our industry, as long as developers strive to keep learning.
[News - 09/27/2011 - 11:57]
I think we can all ...
I think we can all agree that yes, you need to be familiar with games. But that doesn't mean you have to play them all the time, or that you need to be up on every release. 99 of what comes out is a retread and won't add to your ...