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John Rose's Blog

 

John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.

*EDIT* 2005 is starting to seem like a long time ago...

 

Member Blogs

Posted by John Rose on Thu, 21 Jul 2011 05:39:00 EDT in Design
Why exactly does killing work so well in games?


Posted by John Rose on Thu, 18 Feb 2010 03:08:00 EST in Design
Examining the beauty of games that take place in one focused locale.


Posted by John Rose on Sun, 22 Mar 2009 05:49:00 EDT in Design
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.



John Rose's Comments

Comment In: [Blog - 05/14/2014 - 04:49]

YES YES YES ...

YES YES YES

Comment In: [Blog - 04/30/2014 - 12:49]

Awesome article ...

Awesome article

Comment In: [Feature - 01/29/2013 - 04:20]

This article has a little ...

This article has a little of everything Well done, and thanks for sharing the wisdom of decades.

Comment In: [News - 07/05/2012 - 04:48]

excellent articles make waves. well ...

excellent articles make waves. well done

Comment In: [News - 01/19/2012 - 06:47]

Common misconception: more is better. ...

Common misconception: more is better. Visual Studio is already so bloated, slow, and broken that more features can't help but pull the product down. For many of us who have to battle it every day, distractions like this only make it seem like the team has lost its focus and ...

Comment In: [News - 01/09/2012 - 02:38]

I pray our government can ...

I pray our government can get him out of this insane situation. Regardless of culture or creed, the execution of foreign nationals for game development is EXTREME. Hopefully they can resolve this before someone dies.