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November 22, 2014
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John Polson's Blog   Expert Blogs

 

Indie-Fund.com dev scout
Media Indie Exchange co-creator
alt.ctrl.GDC co-creator and organizer
Gamasutra contributor 
GDC Vault assistant 

Email: johnpolsonfl[at]gmail[dot]com

twitter.com/johnpolson

 

Expert Blogs

Posted by John Polson on Mon, 11 Aug 2014 05:52:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Behind the games press are tons of fascinating individuals, all with different approaches to their jobs. Learning about those individuals and what they cover are great ways to get coverage for yourself.


Posted by John Polson on Fri, 23 May 2014 08:09:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
The developers behind IGF Student Finalist Palette, Rooms, Sugar Cube, 6180 the moon, and semi-secret indie organization GameAde have joined to bring a bit of Experimental Gameplay Workshop-inspired curation to Korea.


Posted by John Polson on Tue, 20 May 2014 10:42:00 EDT in Business/Marketing, Console/PC, Indie
"Developers need a new support funnel" to prevent the "race to the bottom," says James Morgan of IndieBox, a service which days ago shipped its first mystery game to around 10 of the 60 countries it supports.


Posted by John Polson on Thu, 08 May 2014 04:10:00 EDT in Design, Console/PC, Indie
Turkish dev Kayabros have released a rhythm game about depressed people trying to sleep. Atypical for the genre, the songs played and the instrument used address taboo issues.


Posted by John Polson on Wed, 30 Apr 2014 10:09:00 EDT in Design, Console/PC, Indie
"Effective interaction with the player is an unsolved problem, and even the biggest companies struggle to innovate and push the boundaries," explains Robin Baumgarten, developer of the one-dimensional, easy-to-use A Dozen Sliders.


Posted by John Polson on Wed, 30 Apr 2014 10:07:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Steambirds dev Andy Moore discusses his sky-high multiplayer battler and its balance of realism and fantasy, bypassing Steam Greenlight, a quick solution for online multiplayer, and AI design with teammate Kimberly Voll.



John Polson's Comments

Comment In: [Blog - 05/20/2014 - 10:42]

I saw enough videos and ...

I saw enough videos and social media posts that I felt comfortable in posting about the business as legitimate. I also stated that I verified the developer gave permission for this, which seemed important to ask for a brand-new startup. r n r nThis wasn 't a product review. This ...

Comment In: [News - 07/15/2013 - 10:50]

It looks like zero of ...

It looks like zero of the 30 cents per game titles made this list. r n r nhttp://www.nintendo.com/wiiu/downloads/famicom-30/ r n r nI wonder if they were excluded.

Comment In: [Blog - 06/05/2013 - 12:18]

Thanks for sharing this. I ...

Thanks for sharing this. I think there is so much to be gained from camaraderie or even friendly competition. Cross-cultural appreciation could even help promote distinction/diversity among JP and US markets.... Not to mention this could give fanboys and girls more to talk about, creating healthy, long-lasting social media buzz ...

Comment In: [News - 05/09/2013 - 02:12]

Stereo sound is great Left ...

Stereo sound is great Left speaker/ear is Japanese, right is English. At least that 's how it works for my headset. give it a try, the English comes through well if you listen to just the right channel.

Comment In: [News - 04/02/2013 - 01:51]

We are aware of it ...

We are aware of it not yet working on all iDevices, but it seems to be working fine on PC browsers. r n r nCare to share what device and browser you are using

Comment In: [News - 10/15/2012 - 04:03]

established fan base is interesting ...

established fan base is interesting to dissect. I looked up some of the new picks on Twitter, and several games/companies have under 100 followers and similarly small Facebook likes . I have nothing against Twitter or FB, but I find it interesting that in a day of so much social ...