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John Hahn's Blog

 

I'm 27 years old, and I'm a Gameplay Engineer at LucasArts, and I recently graduated from the SMU Guildhall with a graduate degree in Game Engineering.  I enjoy all kinds of game engineering, but I have a particular interest in gameplay and AI.

 

Member Blogs

Posted by John Hahn on Fri, 09 Oct 2009 05:18:00 EDT in Design
There are people who believe that if a game is too "hardcore" it alienates the casual players, and there are people who believe that if a game is too "casual" it alienates the hardcore players. I believe this is a false dichotomy.


Posted by John Hahn on Tue, 21 Apr 2009 02:43:00 EDT in
Games have been around since the 1970s (roughly), which means that if those early developers had made a lifelong career out of it, then they would be in their 50s today. Yet, most shops are full of people in their 20s and 30s. I wonder why this is?



John Hahn's Comments

Comment In: [News - 02/18/2014 - 12:53]

@Luis Guimaraes He didn 't ...

@Luis Guimaraes He didn 't let go of 15 developers. He let go of all but 15 developers.

Comment In: [Feature - 08/16/2013 - 02:00]

As alternative music went mainstream ...

As alternative music went mainstream and became a commodity, though, a lot of the heroes of grunge wore the crown of fame poorly, warring with record labels and ticket bookers, sabotaging awards shows and even openly hating fans. r n r nPlease read that paragraph again. She never mentions drug ...

Comment In: [News - 12/03/2012 - 10:18]

Game developers have to postpone ...

Game developers have to postpone release dates, ask publishers for bigger budgets, and/or cut/add new features all the time. It 's just that usually this happens without public knowledge and so the fans ' opinion of the developer isn 't tarnished because the fans never know that these snafus happen. ...

Comment In: [News - 11/27/2012 - 11:20]

@Amir Barak: I agree with ...

@Amir Barak: I agree with your thoughts, but I think most people who champion a cause take the position of I don 't like something, therefore we need to change it or get rid of it. , and I think a much better approach is, I don 't like something, ...

Comment In: [News - 10/30/2012 - 04:16]

@Jerry Shamblin r nI know ...

@Jerry Shamblin r nI know you asked someone else the question about what copyrights should be, but I have a partial answer. I think there should be an abandonware clause in copyright laws somewhere. If you own an IP and you choose to do nothing with it for X amount ...

Comment In: [Feature - 05/14/2012 - 04:10]

The problem with design docs ...

The problem with design docs is that, like Robert said, many of the things in the doc wind up not working as well as the designers hope they will, and so, in the end, things winds up being very different from the design doc. r n r nOnce people are ...