Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 27, 2014
arrowPress Releases
December 27, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Joe Chang's Blog

 

I'm pursuing a dream that I've had since I was 3 - to become a games developer.  I come from a corporate IT background, and over the last couple of years transitioned into full time indie game development.  I'll do this for as long as I can - to make my passion a reality!

I love playing and making all kinds of games, but one genre that has really captured my imagination from a young age is horror.  I guess it's the ability for the best horror media to move me on a visceral level that has fascinated me through the years.

Linkedin: http://nz.linkedin.com/pub/joe-chang/3/aa6/335

Twitter: @Joe_Eyemobi

Facebook: https://www.facebook.com/pages/Phantasmal/386577128151070?ref=hl&ref_type=bookmark

 

Member Blogs

Posted by Joe Chang on Mon, 17 Nov 2014 01:38:00 EST in Business/Marketing, Console/PC, Indie
Phantasmal wasn't a massive success even though we had ticked all the boxes for what a Kickstarter should do. We weren't able to pin point a single cause, but we had some theories on some of the reasons.



Joe Chang's Comments


Comment In: [Blog - 08/09/2014 - 02:12]

Yeah I agree with Shay ...

Yeah I agree with Shay - a simple set of pre-release test cases will go a long way. It may seem boring but it is totally worth while. Btw stress testing usually relates to performance testing, e.g. testing an app to breaking point.

Comment In: [Blog - 08/06/2014 - 12:41]

This is very encouraging to ...

This is very encouraging to starting indies like myself - thanks for the article and congrats with being funded

Comment In: [Blog - 08/07/2014 - 03:02]

So in summary what you ...

So in summary what you are saying is that without industry experience e.g. being employed by a game dev company in the past you don 't have any hope in growing a successful indie dev company, or alternatively you have to spend a ton hiring experts. If this were the ...

Comment In: [Blog - 08/10/2014 - 07:37]

Thanks for sharing this information ...

Thanks for sharing this information Scott It 's great to see the encouraging growth with someone starting out. I 'm in a similar boat - not far from launching my first kickstarter for my first PC game so this information all relateable and very useful. r n r nAs a ...

Comment In: [News - 08/11/2014 - 07:15]

Fantastic article I did notice ...

Fantastic article I did notice that with the lower end of Youtubers that they probably need to increase their social media engagement - barely any of them have twitter or FB accounts according to the list. I guess the only way to get hold of them would be through Youtube ...