Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 2, 2016
arrowPress Releases
May 2, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Lewis Pulsipher on 04/29/16 03:16:00 pm in Design, Console/PC
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.

Posted by Kain Shin on 04/29/16 03:16:00 pm in Programming
The Magic Circle places no artificial limits on the number of creatures you can drag around with you in the world. This is a simplified description of some of the major optimizations that went into making that possible.

Posted by Alex Nichiporchik on 04/28/16 10:26:00 am in
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.

Posted by Bob Whitaker on 04/27/16 11:38:00 am in Console/PC, Serious
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.

Posted by Randy OConnor on 04/27/16 11:36:00 am in Design
Randy thinks a bit about his love and frustration for Clash Royale.

Posted by Dennis Rohlfing on 04/27/16 11:10:00 am in Console/PC, Smartphone/Tablet
In the following, I will give some insights into what we tried at InnoGames, and how we have made very promising steps towards a highly engaged mobile player base.





Posted by Marc Michalik on 04/29/16 03:16:00 pm in
It is my great pleasure to introduce the game industry to the other half of their history that they never knew... it's so great to get to say this and have it actually be true:-)

Posted by Marc Michalik on 04/29/16 03:16:00 pm in
Meet your "Tree of Life"...

Posted by Marc Michalik on 04/29/16 03:16:00 pm in
The influence the Star Fleet Universe has had on today's games.

Posted by Marc Michalik on 04/29/16 03:16:00 pm in
The influence that Stephen V. Cole and his SFB Staff has had on the way that games are made today.

Posted by Marc Michalik on 04/29/16 03:16:00 pm in
The influence that the SFU has had on Star Trek

Posted by Richard Atlas on 04/29/16 03:16:00 pm in Business/Marketing, Production, Console/PC, Indie
In this post I talk about some of the benefits we got from PAX East, and break down the costs associated with going. We're from Montreal, but this can apply to anyone anywhere.