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September 2, 2014
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September 2, 2014
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Posted by Corvus Elrod on 09/02/14 02:34:00 pm in Indie
Another objective game review, inspired by the lunacy of #GamerGate

Posted by Alexander Freed on 09/02/14 10:18:00 am in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part one of a series dedicated to the art of branching dialogue writing, we define terms and discuss what kinds of games benefit most from such systems.

Posted by Thomas Bidaux on 09/02/14 10:08:00 am in Business/Marketing, Console/PC
Looking back at this year gamescom and the media coverage around it.

Posted by Andrzej Marczewski on 09/02/14 09:13:00 am in Design, Production, Smartphone/Tablet
What we need to do is step back from time to time and say “How will this actually impact the user”.

Posted by Randy OConnor on 09/01/14 09:57:00 pm in Design, Indie
Randy enjoys an evocatively open-ended golf game while struggling with whether he should place his games under a moniker.

Posted by Mona Ibrahim on 09/01/14 08:06:00 pm in Business/Marketing, Serious, Indie, Social/Online
This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames

What is the experience of one rather unfamous female in the industry? And what does a rather average female gamer think of the prevailing depiction of female characters in games over many years?

Posted by Benjamin Quintero on 09/02/14 01:17:00 pm in
A winded post about why the media's behavior these past weeks have been upsetting, and why it's their responsibility to be the voice of gentle reason above all else.

Posted by Benjamin Gifford on 09/02/14 12:01:00 pm in Indie
Do you believe in magic? A look into the kickstarter project "Phoenix Dawn" by Apixal.

Posted by Anna Tito on 09/02/14 10:28:00 am in Indie
I have heard so many claims this past week about women's involvement in games, gaming community and game development. So I thought it might be a good time to share a story of a nerdy country girl and her love of games.

Posted by Michael Sadowski on 09/02/14 06:44:00 am in Business/Marketing, Indie, Smartphone/Tablet
What game monetization approaches are mobile game companies using, and which ones work? How can game makers strike a balance between annoying users and collecting some cash for their good work?

Posted by Joe Cutting on 09/02/14 06:41:00 am in Design, Indie, Social/Online, Smartphone/Tablet
Inspired by Dr Who, I'm looking at making an action game with no guns, but a lot of running down corridors. The first steps include four working prototypes which test different game play approaches.