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August 28, 2014
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Posted by Ethan Levy on 08/28/14 02:21:00 pm in Business/Marketing, Design, Console/PC
Following the introduction of several IAP elements in Battlefield 4 over the past few months, I investigate the effects spending $100 in shortcuts and Battlepacks has on the multiplayer experience.

Posted by Martin Pichlmair on 08/28/14 01:36:00 pm in Business/Marketing, Indie
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.

Posted by Jana Reinhardt on 08/28/14 10:29:00 am in Business/Marketing, Indie
Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH.

Posted by Oliver Franzke on 08/28/14 01:34:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps).

Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.

Posted by Robert Fearon on 08/27/14 01:26:00 pm in Console/PC, Serious, Indie
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.

Posted by Thomas Henshell on 08/28/14 06:12:00 pm in Design, Programming, Production, Console/PC, Indie
Getting back into the game dev groove while life happens

Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process.

Posted by Mark Venturelli on 08/28/14 11:27:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?

Posted by Jonathan Sparks on 08/28/14 10:29:00 am in Business/Marketing, Indie
Buy/Sell agreements are a very simple and important aspect of business. Every legal entity that is currently owned by more than one individual needs to have a buy/sell contract that allows investors to exit successful companies without losing investments.

Posted by Arturs Sosins on 08/28/14 08:56:00 am in Business/Marketing, Indie, Smartphone/Tablet
You have seen the result of single app's first month on the market without any marketing. Now it's time to confirm or disapprove these results by the data of the second app. Will it be better or worse?

Posted by Dominic Gelineau on 08/28/14 08:37:00 am in Design, Smartphone/Tablet
There is a new trend on the rise: Auto-Mode. This article discuss the good and the bad of letting your game play itself.