Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.
The Magic Circle places no artificial limits on the number of creatures you can drag around with you in the world. This is a simplified description of some of the major optimizations that went into making that possible.
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.
Randy thinks a bit about his love and frustration for Clash Royale.
In the following, I will give some insights into what we tried at InnoGames, and how we have made very promising steps towards a highly engaged mobile player base.
It is my great pleasure to introduce the game industry to the other half of their history that they never knew... it's so great to get to say this and have it actually be true:-)
Meet your "Tree of Life"...
The influence the Star Fleet Universe has had on today's games.
The influence that Stephen V. Cole and his SFB Staff has had on the way that games are made today.
The influence that the SFU has had on Star Trek
In this post I talk about some of the benefits we got from PAX East, and break down the costs associated with going. We're from Montreal, but this can apply to anyone anywhere.