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Blogs

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Pitfalls In Automation  Featured Blogs
Posted by Alex Lucas on 06/18/13 07:00:00 pm in Production, Console/PC
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Read More... | 3 Comments
Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
Read More... | 0 Comments
How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 2 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
Read More... | 0 Comments
Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 1 Comment
Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Read More... | 3 Comments

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Member Blogs                                                                                Members RSS

Leadwerks for Linux: 30% reached in first 48 hours
Posted by Josh Klint on 06/19/13 10:34:00 am in
I'm writing this as we're a few dollars away from the mythic 30% target that has been claimed to be a "tipping point" past which Kickstarter campaigns reach critical mass. It's Tuesday morning and we're presently at 29%.
Read More... | 0 Comments
Designing a Forensic Alternate Reality Game
Posted by Rui Curado on 06/19/13 05:59:00 am in Design, Serious
Learn how a variant of Alternate Reality Games (ARG) can be designed. We could call it a Forensic Alternate Reality Game (FARG). We are currently applying this method at Zorean to develop the forensic adventure game Mark Lane's Logs: Project H.U.M.A.N..
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The Road to Unrest - An Interview with Arvind Yadav
Posted by Tejas Oza on 06/19/13 04:43:00 am in Indie
I have a chat with Arvind Raja Yadav about his beginnings in the game industry and his journey to a successful Kickstarter for Unrest - an unconventional RPG set in ancient India.
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4 Temperaments - Some Remarks on Gamer Typology
Posted by Alfons Liebermann on 06/19/13 03:41:00 am in Design
the text explains a model of a gamer typology usable for further AI programming. The basic idea is that one can only understand a gamer psychology when you are delaing with his inner conflicts.
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Feeling Your Game
Posted by Bob Heubel on 06/18/13 04:47:00 pm in Design, Smartphone/Tablet
It’s important for developers to know that the same type of feeling you get in console games is possible for most of today’s mobile devices. Today there are free, compelling, tactile effects to really satisfy a gamer’s senses.
Read More... | 0 Comments
Gamification Design Framework: The SMA Model
Posted by Victor Manrique on 06/18/13 04:43:00 pm in Design
Gamification is a design experience to happiness, fun and motivation. Designing a system is the hardest, funniest and most important part of the process, but... how do we start? This is a new design framework based on stories, mechanics and aesthetics.
Read More... | 0 Comments

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