Jeff Murray's Blog
I love making games, with a true passion. I have been involved with the development of over fifty commercial games and I have programmed and designed games as a hobby since 1983. I also don't like talking about myself.
I wrote a book, Game Development for iOS with Unity3d. Another one is on the way..
A rather personal and long postmortem of my one-man-made indie racing game, Headlong. I write about why I made the game, some of the biggest problems I hit upon and why staying focussed on entertainment is so much more important than feature lists.
One Game A Month is a movement to bring indie developers to action! This is my story of why I am involved and how, using a brainwave reader, I created the most technologically advanced computerized staring competition game ever made *
I've compiled a list of the top worst comments for games on Steam Greenlight. Not only are indie devs having a hard time getting seen on Greenlight, they're taking an absolute bashing from the community. WARNING: CONTAINS ADULT LANGUAGE.
Jeff Murray's Comments
[Blog - 10/10/2013 - 09:45]
[News - 10/10/2013 - 05:50]
[Blog - 09/20/2013 - 04:22]
VR sickness is going to ...
VR sickness is going to hold back VR more than any technical, gameplay or price problem. There are far more people who get sick with VR than people who don 't, so unless it gets addressed I think we 'll end up with another Virtual Boy. r n r nAfter ...
[Blog - 07/30/2013 - 01:25]
Thanks, Jason. I keep hoping ...
Thanks, Jason. I keep hoping Uncle Bert will sort his shit out, but it never happens r n r nWriting business plans, preparing proposals etc. is something that 'business world ' does and not something a lot of indie game devs are familiar with - I assume that there are ...
[Blog - 07/01/2013 - 12:26]
[Blog - 07/03/2013 - 07:18]
I 've just added a ...
I 've just added a little extra bit to the article that I thought needed to be there. It 's not necessarily the fault of the comments or commenters - more how I dealt with them and the state of mind I was in during dev. Hopefully the little addendum ...