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Jeanne Burch's Blog

 

I teach design in a small technical university. My students include those from three "core" programs: Web Design, Graphic Design, and Gaming. And, yes, trying to convince the gaming students they should care about hanging punctuation as much as the web and graphic students has been a challenge!

My first video game was Pong when I was in 7th grade. Before Pong ever existed, I would sneak out of school to play pinball at the local pool hall. When I was in my early twenties, my mom routinely trashed me in Asteroids; a few years after that, my god-daughter routinely trashed me in Mortal Kombat. In spite of that, I developed an unnatural love for video games, especially RPGs. Where most people probably turn on the local weather forecast in the morning, I turn on the game of the moment so I can get in an hour or two (or three) before work. 

Working with all my students is a blast, but I love the look of disbelief on the faces of the gaming students when they find out their 50-year-old-plus instructor plays video games, and has for decades. 

 

Jeanne Burch's Comments

Comment In: [News - 02/20/2015 - 12:43]

Resonance of Fate is my ...

Resonance of Fate is my favorite Tri-Ace game. The game mechanics are wonky and off-putting at first, and the story is told in a non-linear style that confused a lot of people, but it really appealed to me.

Comment In: [News - 02/19/2015 - 10:25]

Raises hand I can answer ...

Raises hand I can answer some of those questions. r n r n Are certain kinds of fonts preferable for very large or small screens r n r nResolution kills serifs serifs are the feet some typefaces have . Times New Roman, for example, is a bad choice for a ...

Comment In: [Blog - 02/17/2015 - 01:25]

I 'm not sure we ...

I 'm not sure we can draw any good or bad conclusions to the number of times individual games are mentioned in the press. For example, I suspect Assassin 's Creed: Unity owes its position because of the negative publicity in shipping a broken game rather than anything positive.

Comment In: [Blog - 02/09/2015 - 02:28]

The idea behind Soylent isn ...

The idea behind Soylent isn 't just economical. It 's the thought that making and eating meals is a time-consuming waste of human resources. Potatoes may be less expensive, but making the hash browns and latkes and the soups and the stuffed potato shells takes valuable time. Heck, even nuking ...

Comment In: [Feature - 08/23/2011 - 05:10]

HA That 's what I ...

HA That 's what I was thinking, although on a more personal level: Oh-oh, I routinely play video games for six hours a day. I wonder if there is a neurological study out there that needs me to participate

Comment In: [News - 01/28/2015 - 06:30]

This gives new meaning to ...

This gives new meaning to gamification in the real world.