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Javier Degirolmo's Blog

 

Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.


Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.


Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [News - 05/22/2015 - 02:29]

To be fair, Blinky and ...

To be fair, Blinky and Pinky are working together to trap the player Blinky chases from behind, Pinky chases from ahead , there 's a reason why nearly all the deaths involve getting trapped between those two. It 's more the fact that such a simple algorithm happens to give ...

Comment In: [Blog - 05/20/2015 - 02:13]

I doubt they 'd ever ...

I doubt they 'd ever leave F2P given the potential of easy money from whales. It may free up the other platforms for the rest though...

Comment In: [Blog - 05/11/2015 - 05:14]

Sonic 's tiny camera window ...

Sonic 's tiny camera window is probably more meant to prevent the camera from moving around when you 're barely moving say, you turn around while waiting for a platform to reach the intended location or something like that, useless but still an impulse move . Also vertically Sonic tends ...

Comment In: [Blog - 05/07/2015 - 02:30]

If you want to add ...

If you want to add to the mess, there are libraries that can have different licensing requirements depending on how they 're built. An example would be cURL, which in itself is permissive, but it relies on other libraries for some features which results in a different overall license e.g. ...

Comment In: [Blog - 04/27/2015 - 11:45]

And then somebody will say ...

And then somebody will say that quad stands for quadraplegic... you can imagine where things would go. r n r nRect is a shortand for rectangle but I 've only seen it used in programming same deal with quad, which stands for quadrilateral . I 've seen the recta- and ...

Comment In: [Blog - 04/23/2015 - 04:33]

Amusingly, this reminds me of ...

Amusingly, this reminds me of Zero Tolerance... yes, a console FPS from the '90s. Yes, when you die you restart the level. The catch is that you have a crew of five people with slightly different skills , and when you die, the character you were using is permanently killed ...