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Javier Degirolmo's Blog

 

Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.


Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.


Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [Blog - 07/27/2015 - 03:18]

Somebody make it into a ...

Somebody make it into a game. Now. and yes I checked, the title actually makes sense, mahjong densetsu means mahjong legend

Comment In: [Blog - 07/23/2015 - 03:21]

don t cut too many ...

don t cut too many corners r n r nShould probably be don 't cut the wrong corners :P

Comment In: [News - 07/17/2015 - 03:55]

Given the game in the ...

Given the game in the cabinet coexists with the real level, it should be possible for the cabinet instance to reach the cabinet itself and create another one... I didn 't try, but wouldn 't surprise me if it can be done, the player 's collision box being the biggest ...

Comment In: [Blog - 07/15/2015 - 02:02]

It was a very recent ...

It was a very recent adition actually like just a few months old , so yeah it 's no wonder it isn 't heard about much especially since the games that would start making proper use of them either haven 't come out or are only going coming out just ...

Comment In: [Blog - 07/07/2015 - 12:44]

Palette limitations would have made ...

Palette limitations would have made that parallax still unfeasible unless they made pass-through video through the cartridge like Sega did with the 32X . r n r nWhat I mean is that it seems some heavy limitations are left as-is but others are completely broken in ways that would cross ...

Comment In: [News - 06/30/2015 - 04:00]

That 's what savegames were ...

That 's what savegames were made for to allow you to roll back to a point where you can retry , although of course the question here is at which points they 'd have to be allowed maybe even not tell the player where those checkpoints are until they have ...