Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.
Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun
Sorry, I don't give away my personal contact info unless it's somebody I already know :)
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.
[Blog - 12/17/2014 - 01:51]
What eventually became the ESRB ...
What eventually became the ESRB was created because of Mortal Kombat and Night Trap although the complaints on the latter didn 't even make sense , Doom coming out at about the same time didn 't help matters. But yeah, it was created precisely because the government threatened to do ...
[Blog - 12/16/2014 - 01:24]
[News - 12/15/2014 - 04:01]
Don 't forget the part ...
Don 't forget the part where a downloadable game costs much less to distribute that one on a physical disc, so the price is expected to lower accordingly.
[Blog - 12/10/2014 - 02:03]
You always seem to be ...
You always seem to be eager to consider trying stuff that seems promising but is still considered unfeasible with current hardware realtime raytracing, anyone , maybe it would be a good idea to start looking into that stuff Although I don 't know how feasible that would be as a ...
[Blog - 11/25/2014 - 07:04]
[Blog - 11/25/2014 - 01:24]
Many successful game developers will ...
Many successful game developers will tell you that one of their core pillars is to always keep the game in a playable state, prioritizing anything that jeopardizes this. r n r nSonic 3 is pretty much the ultimate example of this, the game was literally at 50 completion when it ...