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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [Blog - 10/30/2015 - 12:43]

I disagree with 9 here, ...

I disagree with 9 here, you don 't get that much freedom in practice. The hat is normally mapped to the D-pad in standard controllers at least the first hat , so not treating that hat as such is bound to cause issues for most players using controllers.

Comment In: [News - 10/30/2015 - 01:27]

I know I had an ...

I know I had an adblocker that would block specifically ads in YouTube and nowhere else, because they got that intrusive. on the opposite end of the spectrum, Nico Nico somehow has a notorious tendency to convince me to click on ads at least once each visit r n r ...

Comment In: [Blog - 10/14/2015 - 03:46]

Every Apple may have run ...

Every Apple may have run at the same speed but your game logic surely didn 't take the same time on every frame That alone is enough to need some sort of timer even if it 's vertical blank P

Comment In: [News - 10/02/2015 - 04:00]

In my case I had ...

In my case I had a good reason, my GPU had fried and the only other one at hand couldn 't even do shaders so I decided to go with a software renderer instead, but I didn 't trust it to scale to 1920x1080 so I used low resolution as ...

Comment In: [Blog - 09/30/2015 - 01:41]

Wait, what format does Shovel ...

Wait, what format does Shovel Knight use for music In Sol I made the engine load the entire OGG files into RAM and decode from there because I didn 't trust the hard disk to be fast enough, but truth to be said I never even tried streaming from hard ...

Comment In: [Blog - 09/28/2015 - 01:25]

No mention of RTS games ...

No mention of RTS games :/ I know that Herzog Zwei is where it got pretty much its modern form the prequel and other earlier RTS games only had a hall instead of a map expanding in both dimensions , and Nether Earth is one of the earliest RTS, period ...