Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 19, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Javier Degirolmo's Blog

 

Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [Blog - 04/09/2015 - 01:36]

But that doesn 't rule ...

But that doesn 't rule out the opposite either. I think the point is less about them making a controller that 's pure speculation , but rather that what they 're planning to do is more than just hardware platforms which is what they have been doing so far . ...

Comment In: [News - 04/10/2015 - 07:12]

I think it 's less ...

I think it 's less about chat and more about who you play with. If you play with your friends then it 's a no brainer and when there 's insulting and such you know that usually they aren 't being serious , if you play with strangers then chances ...

Comment In: [News - 04/09/2015 - 02:37]

I think the problem here ...

I think the problem here is precisely that we 're talking about an industry that convinced its customers that they own the things we even use the term sell but this is not the case from a legal viewpoint. Gets even worse for physical releases as you 're literally selling ...

Comment In: [Blog - 04/03/2015 - 01:48]

I just realized why I ...

I just realized why I never managed to cause any issue like the ones AAA games have with NPCs and such, I don 't even bother storing states in my games. Instead, the entity checks the current surrounding conditions position, momentum, health, timer, objects around it, etc. and determines what ...

Comment In: [Blog - 03/19/2015 - 01:47]

Does it support double byte ...

Does it support double byte characters r n r nNo, use UTF-8 or UTF-16 if you insist . Double byte UCS-2 won 't cover the entire range, which is relevant for Chinese since some characters don 't fit in the BMP and thereby they need something that can use the ...

Comment In: [Blog - 03/17/2015 - 06:13]

I think that the partnership ...

I think that the partnership may have to do with the fact that in the Japanese mobile gaming market it 's pretty much just DeNA and GREE and everybody else is pretty much required to go through them, no matter how big they are. If you don 't you may ...