Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.
Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun
Sorry, I don't give away my personal contact info unless it's somebody I already know :)
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.
[Blog - 09/18/2014 - 11:01]
[News - 09/15/2014 - 09:09]
They would still need to ...
They would still need to fight on branding. The only way they can have the Minecraft brand is by buying it 2.5 billion still seems like a lot though .
[Blog - 09/11/2014 - 01:28]
And of course there 's ...
And of course there 's also the fact that even if you use of somebody else 's trademark is legal, you can still get sued anyway even if you would win and that alone could be troublesome merely out of the costs... so really, it 's probably better to just ...
[Blog - 09/10/2014 - 09:40]
Chrono Trigger isn 't exactly ...
Chrono Trigger isn 't exactly turn based but in one of the two modes the game is frozen while you choose an action which you can do as soon as one of the cooldowns is over . r n r nI suppose that in a pure turn-based RPG using cooldowns, ...
[Blog - 09/08/2014 - 12:45]
I also imagine it 's ...
I also imagine it 's just strain, I 'm not aware of any other issue that could hurt. But it 's probably not any different from hammering a button for a long time, things considered. r n r nRelying on blinking is not a good idea anyway for a simple ...
[Blog - 09/03/2014 - 02:29]